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Pose.hh
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1 /*
2  * Copyright 2012 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: External interfaces for Gazebo
18  * Author: Nate Koenig
19  * Date: 03 Apr 2007
20  */
21 
22 #ifndef _POSE_HH_
23 #define _POSE_HH_
24 
25 #include <iostream>
26 
27 #include "math/Vector3.hh"
28 #include "math/Quaternion.hh"
29 
30 namespace gazebo
31 {
32  namespace math
33  {
36 
39  class Pose
40  {
42  public: static const Pose Zero;
43 
45  public: Pose();
46 
50  public: Pose(const Vector3 &_pos, const Quaternion &_rot);
51 
59  public: Pose(double _x, double _y, double _z,
60  double _roll, double _pitch, double _yaw);
61 
64  public: Pose(const Pose &_pose);
65 
67  public: virtual ~Pose();
68 
72  public: void Set(const Vector3 &_pos, const Quaternion &_rot);
73 
81  public: void Set(double _x, double _y, double _z,
82  double _roll, double _pitch, double _yaw);
83 
85  public: bool IsFinite() const;
86 
88  public: inline void Correct()
89  {
90  this->pos.Correct();
91  this->rot.Correct();
92  }
93 
96  public: Pose GetInverse() const;
97 
101  public: Pose operator+(const Pose &_pose) const;
102 
106  public: const Pose &operator+=(const Pose &_pose);
107 
111  public: inline Pose operator-(const Pose &_pose) const
112  {
113  return Pose(this->CoordPositionSub(_pose),
114  this->CoordRotationSub(_pose.rot));
115  }
116 
120  public: const Pose &operator-=(const Pose &_pose);
121 
125  public: bool operator ==(const Pose &_pose) const;
126 
130  public: bool operator!=(const Pose &_pose) const;
131 
135  public: Pose operator*(const Pose &_pose);
136 
140  public: Vector3 CoordPositionAdd(const Vector3 &_pos) const;
141 
145  public: Vector3 CoordPositionAdd(const Pose &_pose) const;
146 
150  public: inline Vector3 CoordPositionSub(const Pose &_pose) const
151  {
152  Quaternion tmp(0.0,
153  this->pos.x - _pose.pos.x,
154  this->pos.y - _pose.pos.y,
155  this->pos.z - _pose.pos.z);
156 
157  tmp = _pose.rot.GetInverse() * (tmp * _pose.rot);
158  return Vector3(tmp.x, tmp.y, tmp.z);
159  }
160 
164  public: Quaternion CoordRotationAdd(const Quaternion &_rot) const;
165 
169  public: inline Quaternion CoordRotationSub(const Quaternion &_rot) const
170  {
171  Quaternion result(_rot.GetInverse() * this->rot);
172  result.Normalize();
173  return result;
174  }
175 
176 
180  public: Pose CoordPoseSolve(const Pose &_b) const;
181 
183  public: void Reset();
184 
188  public: Pose RotatePositionAboutOrigin(const Quaternion &_rot) const;
189 
192  public: void Round(int _precision);
193 
195  public: Vector3 pos;
196 
198  public: Quaternion rot;
199 
204  public: friend std::ostream &operator<<(std::ostream &_out,
205  const gazebo::math::Pose &_pose)
206  {
207  _out << _pose.pos << " " << _pose.rot;
208  return _out;
209  }
210 
215  public: friend std::istream &operator>>(std::istream &_in,
216  gazebo::math::Pose &_pose)
217  {
218  // Skip white spaces
219  _in.setf(std::ios_base::skipws);
220  _in >> _pose.pos >> _pose.rot;
221  return _in;
222  }
223  };
225  }
226 }
227 #endif