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gazebo
physics
RayShape.hh
Go to the documentation of this file.
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/*
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* Copyright 2012 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: A ray
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* Author: Nate Koenig
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* Date: 14 Oct 2009
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*/
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#ifndef _RAYSHAPE_HH_
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#define _RAYSHAPE_HH_
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#include <string>
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#include "
gazebo/physics/PhysicsTypes.hh
"
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#include "
gazebo/physics/Shape.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
RayShape
:
public
Shape
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{
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public
:
explicit
RayShape
(
PhysicsEnginePtr
_physicsEngine);
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public
:
explicit
RayShape
(
CollisionPtr
_parent);
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public
:
virtual
~RayShape
();
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public
:
virtual
void
SetPoints
(
const
math::Vector3
&_posStart,
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const
math::Vector3
&_posEnd);
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public
:
virtual
void
GetRelativePoints
(
math::Vector3
&_posA,
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math::Vector3
&_posB);
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public
:
virtual
void
GetGlobalPoints
(
math::Vector3
&_posA,
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math::Vector3
&_posB);
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public
:
virtual
void
SetLength
(
double
_len);
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public
:
double
GetLength
()
const
;
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public
:
virtual
void
Update
() = 0;
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public
:
virtual
void
GetIntersection
(
double
&_dist,
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std::string &_entity) = 0;
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public
:
void
SetRetro
(
float
_retro);
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public
:
float
GetRetro
()
const
;
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public
:
void
SetFiducial
(
int
_fid);
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public
:
int
GetFiducial
()
const
;
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public
:
virtual
void
Init
();
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public
:
void
FillMsg
(msgs::Geometry &_msg);
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public
:
virtual
void
ProcessMsg
(
const
msgs::Geometry &_msg);
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// Contact information; this is filled out during collision
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// detection.
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protected
:
double
contactLen
;
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protected
:
double
contactRetro
;
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protected
:
int
contactFiducial
;
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protected
:
math::Vector3
relativeStartPos
;
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protected
:
math::Vector3
relativeEndPos
;
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protected
:
math::Vector3
globalStartPos
;
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protected
:
math::Vector3
globalEndPos
;
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};
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}
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}
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#endif