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gazebo
math
Vector2d.hh
Go to the documentation of this file.
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/*
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* Copyright 2012 Nate Koenig
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUdouble WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Two dimensional vector
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* Author: Nate Koenig
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* Date: 3 Apr 2007
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*/
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#ifndef _VECTOR2D_HH_
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#define _VECTOR2D_HH_
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#include <math.h>
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#include <iostream>
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#include <fstream>
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namespace
gazebo
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{
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namespace
math
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{
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class
Vector2d
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{
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public
:
Vector2d
();
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public
:
Vector2d
(
const
double
&_x,
const
double
&_y);
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public
:
Vector2d
(
const
Vector2d
&_v);
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public
:
virtual
~Vector2d
();
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public
:
double
Distance
(
const
Vector2d
&_pt)
const
;
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public
:
void
Normalize
();
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public
:
void
Set
(
double
_x,
double
_y);
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public
:
Vector2d
Cross
(
const
Vector2d
&_v)
const
;
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public
:
Vector2d
&
operator =
(
const
Vector2d
&_v);
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public
:
const
Vector2d
&
operator =
(
double
_v);
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public
:
Vector2d
operator+
(
const
Vector2d
&_v)
const
;
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// \return this
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public
:
const
Vector2d
&
operator+=
(
const
Vector2d
&_v);
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public
:
Vector2d
operator-
(
const
Vector2d
&_v)
const
;
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public
:
const
Vector2d
&
operator-=
(
const
Vector2d
&_v);
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public
:
const
Vector2d
operator/
(
const
Vector2d
&_v)
const
;
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public
:
const
Vector2d
&
operator/=
(
const
Vector2d
&_v);
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public
:
const
Vector2d
operator/
(
double
_v)
const
;
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public
:
const
Vector2d
&
operator/=
(
double
_v);
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public
:
const
Vector2d
operator*
(
const
Vector2d
&_v)
const
;
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public
:
const
Vector2d
&
operator*=
(
const
Vector2d
&_v);
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public
:
const
Vector2d
operator*
(
double
_v)
const
;
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public
:
const
Vector2d
&
operator*=
(
double
_v);
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public
:
bool
operator ==
(
const
Vector2d
&_v)
const
;
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public
:
bool
operator!=
(
const
Vector2d
&_v)
const
;
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public
:
bool
IsFinite
()
const
;
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public
:
double
operator[]
(
unsigned
int
_index)
const
;
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public
:
double
x
;
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public
:
double
y
;
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public
:
friend
std::ostream &
operator<<
(std::ostream &_out,
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const
gazebo::math::Vector2d
&_pt)
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{
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_out << _pt.
x
<<
" "
<< _pt.
y
;
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return
_out;
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}
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public
:
friend
std::istream &
operator>>
(std::istream &_in,
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gazebo::math::Vector2d
&_pt)
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{
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// Skip white spaces
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_in.setf(std::ios_base::skipws);
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_in >> _pt.
x
>> _pt.
y
;
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return
_in;
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}
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};
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}
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}
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#endif
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