Class
List
Hierarchy
Modules
Common
Events
Math
Messages
Physics
Rendering
Sensors
Transport
Links
Gazebo Website
Wiki
Tutorials
Download
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
gazebo
common
common/Material.hh
Go to the documentation of this file.
1
/*
2
* Copyright 2012 Nate Koenig
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*
16
*/
17
#ifndef _MATERIAL_HH_
18
#define _MATERIAL_HH_
19
20
#include <string>
21
#include <iostream>
22
#include "
common/Color.hh
"
23
24
namespace
gazebo
25
{
26
namespace
common
27
{
30
33
class
Material
34
{
35
public
:
enum
ShadeMode
{
FLAT
,
GOURAUD
,
PHONG
,
BLINN
,
SHADE_COUNT
};
36
public
:
static
std::string
ShadeModeStr
[
SHADE_COUNT
];
37
38
public
:
enum
BlendMode
{
ADD
,
MODULATE
,
REPLACE
,
BLEND_COUNT
};
39
public
:
static
std::string
BlendModeStr
[
BLEND_COUNT
];
40
42
public
:
Material
();
43
45
public
:
virtual
~Material
();
46
49
public
:
Material
(
const
Color
&_clr);
50
53
public
: std::string
GetName
()
const
;
54
58
public
:
void
SetTextureImage
(
const
std::string &_tex);
59
63
public
:
void
SetTextureImage
(
const
std::string &_tex,
64
const
std::string &_resourcePath);
65
69
public
: std::string
GetTextureImage
()
const
;
70
73
public
:
void
SetAmbient
(
const
Color
&_clr);
74
77
public
:
Color
GetAmbient
()
const
;
78
81
public
:
void
SetDiffuse
(
const
Color
&_clr);
82
85
public
:
Color
GetDiffuse
()
const
;
86
89
public
:
void
SetSpecular
(
const
Color
&_clr);
90
93
public
:
Color
GetSpecular
()
const
;
94
97
public
:
void
SetEmissive
(
const
Color
&_clr);
98
101
public
:
Color
GetEmissive
()
const
;
102
105
public
:
void
SetTransparency
(
double
_t);
106
109
public
:
double
GetTransparency
()
const
;
110
113
public
:
void
SetShininess
(
double
_t);
114
117
public
:
double
GetShininess
()
const
;
118
123
public
:
void
SetBlendFactors
(
double
_srcFactor,
double
_dstFactor);
124
128
public
:
void
GetBlendFactors
(
double
&_srcFactor,
double
&_dstFactor);
129
132
public
:
void
SetBlendMode
(
BlendMode
_b);
133
136
public
:
BlendMode
GetBlendMode
()
const
;
137
140
public
:
void
SetShadeMode
(
ShadeMode
_b);
141
144
public
:
ShadeMode
GetShadeMode
()
const
;
145
148
public
:
void
SetPointSize
(
double
_size);
149
152
public
:
double
GetPointSize
()
const
;
153
156
public
:
void
SetDepthWrite
(
bool
_value);
157
160
public
:
bool
GetDepthWrite
()
const
;
161
164
public
:
void
SetLighting
(
bool
_value);
165
168
public
:
bool
GetLighting
()
const
;
169
173
public
:
friend
std::ostream &
operator<<
(std::ostream &_out,
174
const
gazebo::common::Material
&_m)
175
{
176
_out <<
"Material:\n"
;
177
_out <<
" Name: "
<< _m.
name
<<
"\n"
;
178
_out <<
" Texture: "
<< _m.
texImage
<<
"\n"
;
179
_out <<
" Ambient: "
<< _m.
ambient
<<
"\n"
;
180
_out <<
" Diffuse: "
<< _m.
diffuse
<<
"\n"
;
181
_out <<
" Specular: "
<< _m.
specular
<<
"\n"
;
182
_out <<
" Emissive: "
<< _m.
emissive
<<
"\n"
;
183
_out <<
" Transparency: "
<< _m.
transparency
<<
"\n"
;
184
_out <<
" Shininess: "
<< _m.
shininess
<<
"\n"
;
185
_out <<
" BlendMode: "
<<
BlendModeStr
[_m.
blendMode
] <<
"\n"
;
186
_out <<
" ShadeMode: "
<<
ShadeModeStr
[_m.
shadeMode
] <<
"\n"
;
187
_out <<
" DepthWrite: "
<< _m.depthWrite <<
"\n"
;
188
return
_out;
189
}
190
192
protected
: std::string
name
;
193
195
protected
: std::string
texImage
;
196
198
protected
:
Color
ambient
;
199
201
protected
:
Color
diffuse
;
202
204
protected
:
Color
specular
;
205
207
protected
:
Color
emissive
;
208
210
protected
:
double
transparency
;
211
213
protected
:
double
shininess
;
214
216
protected
:
double
pointSize
;
217
219
protected
:
BlendMode
blendMode
;
220
222
protected
:
ShadeMode
shadeMode
;
223
225
private
:
static
unsigned
int
counter;
226
228
private
:
bool
depthWrite;
229
230
private
:
bool
lighting;
231
233
private
:
double
srcBlendFactor;
234
236
private
:
double
dstBlendFactor;
237
};
239
}
240
}
241
#endif