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WorldState.hh
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1 /*
2  * Copyright 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: A world state
18  * Author: Nate Koenig
19  */
20 
21 #ifndef _WORLDSTATE_HH_
22 #define _WORLDSTATE_HH_
23 
24 #include <string>
25 #include <vector>
26 
27 #include "sdf/sdf.hh"
28 #include "physics/State.hh"
29 #include "physics/ModelState.hh"
30 
31 namespace gazebo
32 {
33  namespace physics
34  {
37 
44  class WorldState : public State
45  {
47  public: WorldState();
48 
53  public: explicit WorldState(const WorldPtr _world);
54 
59  public: explicit WorldState(const sdf::ElementPtr _sdf);
60 
62  public: virtual ~WorldState();
63 
68  public: virtual void Load(const sdf::ElementPtr _elem);
69 
72  public: const std::vector<ModelState> &GetModelStates() const;
73 
78  public: unsigned int GetModelStateCount() const;
79 
87  public: ModelState GetModelState(unsigned int _index) const;
88 
93  public: ModelState GetModelState(const std::string &_modelName) const;
94 
99  public: bool HasModelState(const std::string &_modelName) const;
100 
105  public: bool IsZero() const;
106 
109  public: void FillSDF(sdf::ElementPtr _sdf);
110 
114  public: WorldState &operator=(const WorldState &_state);
115 
119  public: WorldState operator-(const WorldState &_state) const;
120 
124  public: WorldState operator+(const WorldState &_state) const;
125 
130  public: friend std::ostream &operator<<(std::ostream &_out,
131  const gazebo::physics::WorldState &_state)
132  {
133  _out << "<state world_name='" << _state.name << "'>\n";
134  _out << "<sim_time>" << _state.simTime << "</sim_time>\n";
135  _out << "<wall_time>" << _state.wallTime << "</wall_time>\n";
136  _out << "<real_time>" << _state.realTime << "</real_time>\n";
137 
138  for (std::vector<ModelState>::const_iterator iter =
139  _state.modelStates.begin(); iter != _state.modelStates.end();
140  ++iter)
141  {
142  _out << *iter;
143  }
144  _out << "</state>\n";
145 
146  return _out;
147  }
148 
150  private: std::vector<ModelState> modelStates;
151  };
153  }
154 }
155 #endif