Actor Member List

This is the complete list of members for Actor, including all inherited members.

activeActorprotected
Actor(BasePtr _parent)Actorexplicit
ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
attachedModelsModelprotected
attachedModelsOffsetModelprotected
AttachStaticModel(ModelPtr &_model, ignition::math::Pose3d _offset)Model
autoStartActorprotected
BALL_JOINT enum valueBase
BASE enum valueBase
Base(BasePtr _parent)Baseexplicit
bonePosePubActorprotected
BoundingBox() constModelvirtual
BOX_SHAPE enum valueBase
childrenBaseprotected
COLLISION enum valueBase
CollisionBoundingBox() constEntity
ComputeScopedName()Baseprotected
connectionsEntityprotected
CreateJoint(const std::string &_name, const std::string &_type, physics::LinkPtr _parent, physics::LinkPtr _child)Modelvirtual
CreateJoint(sdf::ElementPtr _sdf)Modelvirtual
CreateLink(const std::string &_name)Model
CustomTrajectory() constActor
CYLINDER_SHAPE enum valueBase
DetachStaticModel(const std::string &_model)Model
dirtyPoseEntityprotected
DirtyPose() constEntity
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Model &_msg)Modelvirtual
Fini()Actorvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetAutoDisable() constModel
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) constBase
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() constBase
GetChildLink(const std::string &_name)Entity
GetGripper(size_t _index) constModel
GetGripperCount() constModel
GetId() constBase
GetJoint(const std::string &name)Model
GetJointController()Model
GetJointCount() constModel
GetJoints() constModel
GetLink(const std::string &_name="canonical") constModel
GetLinks() constModel
GetName() constBase
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() constBase
GetParentId() constBase
GetParentModel()Entity
GetPluginCount() constModel
GetSaveable() constBase
GetScopedName(bool _prependWorldName=false) constBase
GetSDF()Actorvirtual
GetSelfCollide() constActorvirtual
GetSensorCount() constModel
GetType() constBase
GetWorld() constBase
GetWorldEnergy() constModel
GetWorldEnergyKinetic() constModel
GetWorldEnergyPotential() constModel
HasType(const EntityType &_t) constBase
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Actorvirtual
InitialRelativePose() constEntity
interpolateXActorprotected
introspectionItemsBaseprotected
IsActive() constActorvirtual
IsCanonicalLink() constEntityinline
IsSelected() constBase
IsStatic() constEntity
JOINT enum valueBase
jointPubModelprotected
lastPosActorprotected
lastTrajActorprotected
LIGHT enum valueBase
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Actorvirtual
LoadJoints()Model
LoadPlugins()Model
loopActorprotected
mainLinkActorprotected
MAP_SHAPE enum valueBase
meshActorprotected
MESH_SHAPE enum valueBase
Model(BasePtr _parent)Modelexplicit
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
NestedModel(const std::string &_name) constModel
NestedModels() constModel
nodeEntityprotected
nodeIgnEntityprotected
OnPoseChange()Modelprotectedvirtual
operator==(const Base &_ent) constBase
parentBaseprotected
parentEntityEntityprotected
pathLengthActorprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
Play()Actorvirtual
playStartTimeActorprotected
PluginInfo(const common::URI &_pluginUri, ignition::msgs::Plugin_V &_plugins, bool &_success)Model
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
prevFrameTimeActorprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Model &_msg)Model
RAY_SHAPE enum valueBase
RegisterIntrospectionItems()Modelprotectedvirtual
RelativeAngularAccel() constModelvirtual
RelativeAngularVel() constModelvirtual
RelativeLinearAccel() constModelvirtual
RelativeLinearVel() constModelvirtual
RelativePose() constEntity
RemoveChild(EntityPtr _child)Modelvirtual
gazebo::physics::Entity::RemoveChild(unsigned int _id)Basevirtual
gazebo::physics::Entity::RemoveChild(const std::string &_name)Base
gazebo::physics::Entity::RemoveChild(physics::BasePtr _child)Base
RemoveChildren()Base
RemoveJoint(const std::string &_name)Modelvirtual
requestPubEntityprotected
requestPubIgnEntityprotected
Reset()Actorvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
ResetCustomTrajectory()Actor
ResetPhysicsStates()Model
scaleEntityprotected
Scale() constModel
SCREW_JOINT enum valueBase
scriptLengthActorprotected
ScriptTime() constActor
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SensorScopedName(const std::string &_name) constModel
SetAngularVel(const ignition::math::Vector3d &_vel)Model
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetAutoDisable(bool _disable)Model
SetCanonicalLink(bool _value)Entity
SetCollideMode(const std::string &_mode)Model
SetCustomTrajectory(TrajectoryInfoPtr &_trajInfo)Actor
SetEnabled(bool _enabled)Model
SetGravityMode(const bool &_value)Model
SetInitialRelativePose(const ignition::math::Pose3d &_pose)Entity
SetJointAnimation(const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL)Model
SetJointPosition(const std::string &_jointName, double _position, int _index=0)Model
SetJointPositions(const std::map< std::string, double > &_jointPositions)Model
SetLaserRetro(const float _retro)Model
SetLinearVel(const ignition::math::Vector3d &_vel)Model
SetLinkWorldPose(const ignition::math::Pose3d &_pose, std::string _linkName)Model
SetLinkWorldPose(const ignition::math::Pose3d &_pose, const LinkPtr &_link)Model
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetRelativePose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const ignition::math::Vector3d &_scale, const bool _publish=false)Model
SetScriptTime(const double _time)Actor
SetSelected(bool _show)Basevirtual
SetSelfCollide(bool _selfCollide)Actorvirtual
SetState(const ModelState &_state)Model
SetStatic(const bool &_static)Entity
SetWindMode(const bool _enabled)Actorvirtual
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetWorldTwist(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)Entity
SHAPE enum valueBase
shared_from_this()Model
skelAnimationActorprotected
skeletonActorprotected
SkeletonAnimation_M typedefActor
SkeletonAnimations() constActor
skelNodesMapActorprotected
skinFileActorprotected
skinScaleActorprotected
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
startDelayActorprotected
Stop()Actorvirtual
StopAnimation()Modelvirtual
trajectoriesActorprotected
trajInfoActorprotected
TypeStr() constBase
UNIVERSAL_JOINT enum valueBase
UnregisterIntrospectionItems()Baseprotectedvirtual
UnscaledSDF()Modelvirtual
Update()Actorvirtual
UpdateParameters(sdf::ElementPtr _sdf)Actorvirtual
URI() constBase
visPubEntityprotected
visPubIgnEntityprotected
VISUAL enum valueBase
visualIdActorprotected
visualMsgEntityprotected
visualNameActorprotected
WindMode() constActorvirtual
worldBaseprotected
WorldAngularAccel() constModelvirtual
WorldAngularVel() constModelvirtual
WorldLinearAccel() constModelvirtual
WorldLinearVel() constModelvirtual
worldPoseEntitymutableprotected
WorldPose() constEntityinlinevirtual
~Actor()Actorvirtual
~Base()Basevirtual
~Entity()Entityvirtual
~Model()Modelvirtual