Collision Member List

This is the complete list of members for Collision, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
BALL_JOINT enum valueBase
Base(BasePtr _parent)Baseexplicit
BASE enum valueBase
BoundingBox() const =0Collisionpure virtual
BOX_SHAPE enum valueBase
childrenBaseprotected
Collision(LinkPtr _link)Collisionexplicit
COLLISION enum valueBase
CollisionBoundingBox() constEntity
ComputeScopedName()Baseprotected
connectionsEntityprotected
CYLINDER_SHAPE enum valueBase
DirtyPose() constEntity
dirtyPoseEntityprotected
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Collision &_msg)Collision
Fini()Collisionvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) constBase
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() constBase
GetChildLink(const std::string &_name)Entity
GetId() constBase
GetLaserRetro() constCollision
GetLink() constCollision
GetMaxContacts()Collisionvirtual
GetModel() constCollision
GetName() constBase
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() constBase
GetParentId() constBase
GetParentModel()Entity
GetSaveable() constBase
GetScopedName(bool _prependWorldName=false) constBase
GetSDF()Basevirtual
GetShape() constCollision
GetShapeType() constCollision
GetState()Collision
GetSurface() constCollisioninline
GetType() constBase
GetWorld() constBase
HasType(const EntityType &_t) constBase
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Collisionvirtual
InitialRelativePose() constEntity
introspectionItemsBaseprotected
IsCanonicalLink() constEntityinline
IsPlaceable() constCollision
IsSelected() constBase
IsStatic() constEntity
JOINT enum valueBase
LIGHT enum valueBase
linkCollisionprotected
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Collisionvirtual
MAP_SHAPE enum valueBase
MESH_SHAPE enum valueBase
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
nodeEntityprotected
nodeIgnEntityprotected
OnPoseChange()=0Entityprotectedpure virtual
operator==(const Base &_ent) constBase
parentBaseprotected
parentEntityEntityprotected
placeableCollisionprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Collision &_msg)Collision
RAY_SHAPE enum valueBase
RegisterIntrospectionItems()Baseprotectedvirtual
RelativeAngularAccel() constCollisionvirtual
RelativeAngularVel() constCollisionvirtual
RelativeLinearAccel() constCollisionvirtual
RelativeLinearVel() constCollisionvirtual
RelativePose() constEntity
RemoveChild(unsigned int _id)Basevirtual
RemoveChild(const std::string &_name)Base
RemoveChild(physics::BasePtr _child)Base
RemoveChildren()Base
requestPubEntityprotected
requestPubIgnEntityprotected
Reset()Entityvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
scaleEntityprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetCanonicalLink(bool _value)Entity
SetCategoryBits(unsigned int _bits)=0Collisionpure virtual
SetCollideBits(unsigned int _bits)=0Collisionpure virtual
SetCollision(bool _placeable)Collision
SetInitialRelativePose(const ignition::math::Pose3d &_pose)Entity
SetLaserRetro(float _retro)Collision
SetMaxContacts(unsigned int _maxContacts)Collisionvirtual
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetPlaceable(const bool _placeable)Collision
SetRelativePose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const ignition::math::Vector3d &_scale)Collision
SetSelected(bool _show)Basevirtual
SetShape(ShapePtr _shape)Collision
SetState(const CollisionState &_state)Collision
SetStatic(const bool &_static)Entity
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetWorldPoseDirty()Collision
SetWorldTwist(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)Entity
SHAPE enum valueBase
shapeCollisionprotected
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
StopAnimation()Entityvirtual
surfaceCollisionprotected
TypeStr() constBase
UNIVERSAL_JOINT enum valueBase
UnregisterIntrospectionItems()Baseprotectedvirtual
Update()Baseinlinevirtual
UpdateParameters(sdf::ElementPtr _sdf)Collisionvirtual
URI() constBase
visPubEntityprotected
visPubIgnEntityprotected
VISUAL enum valueBase
visualMsgEntityprotected
worldBaseprotected
WorldAngularAccel() constCollisionvirtual
WorldAngularVel() constCollisionvirtual
WorldLinearAccel() constCollisionvirtual
WorldLinearVel() constCollisionvirtual
worldPoseEntitymutableprotected
WorldPose() constCollisionvirtual
~Base()Basevirtual
~Collision()Collisionvirtual
~Entity()Entityvirtual