ogre_gazebo.h
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1 /*
2  * Copyright (C) 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GAZEBO_OGRE_H_
18 #define GAZEBO_OGRE_H_
19 
20 // This disables warning messages for OGRE
21 #pragma GCC system_header
22 
23 // This prevents some deprecation #warning messages on OSX 10.9
24 #pragma clang diagnostic ignored "-W#warnings"
25 
26 #include <OGRE/Ogre.h>
27 #include <OGRE/OgreBillboard.h>
28 #include <OGRE/OgreImageCodec.h>
29 #include <OGRE/OgreMovableObject.h>
30 #include <OGRE/OgreRenderable.h>
31 #include <OGRE/OgrePlugin.h>
32 #include <OGRE/OgreDataStream.h>
33 #include <OGRE/OgreLogManager.h>
34 #include <OGRE/OgreWindowEventUtilities.h>
35 #include <OGRE/OgreSceneQuery.h>
36 #include <OGRE/OgreRoot.h>
37 #include <OGRE/OgreSceneManager.h>
38 #include <OGRE/OgreSceneNode.h>
39 #include <OGRE/OgreVector3.h>
40 #include <OGRE/OgreMatrix4.h>
41 #include <OGRE/OgreManualObject.h>
42 #include <OGRE/OgreMaterialManager.h>
43 #include <OGRE/OgreColourValue.h>
44 #include <OGRE/OgreQuaternion.h>
45 #include <OGRE/OgreMesh.h>
46 #include <OGRE/OgreHardwareBufferManager.h>
47 #include <OGRE/OgreCamera.h>
48 #include <OGRE/OgreNode.h>
49 #include <OGRE/OgreSimpleRenderable.h>
50 #include <OGRE/OgreFrameListener.h>
51 #include <OGRE/OgreTexture.h>
52 #include <OGRE/OgreRenderObjectListener.h>
53 #include <OGRE/OgreTechnique.h>
54 #include <OGRE/OgrePass.h>
55 #include <OGRE/OgreTextureUnitState.h>
56 #include <OGRE/OgreGpuProgramManager.h>
57 #include <OGRE/OgreHighLevelGpuProgramManager.h>
58 #include <OGRE/OgreHardwarePixelBuffer.h>
59 #include <OGRE/OgreShadowCameraSetupPSSM.h>
60 #include <OGRE/Paging/OgrePageManager.h>
61 #include <OGRE/Paging/OgrePagedWorld.h>
62 #include <OGRE/Terrain/OgreTerrainPaging.h>
63 #include <OGRE/Terrain/OgreTerrainMaterialGeneratorA.h>
64 #include <OGRE/Terrain/OgreTerrain.h>
65 #include <OGRE/Terrain/OgreTerrainGroup.h>
66 
67 #if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 7
68 #include <OGRE/RTShaderSystem/OgreRTShaderSystem.h>
69 #include <OGRE/RTShaderSystem/OgreShaderProgramSet.h>
70 #include <OGRE/RTShaderSystem/OgreShaderGLSLProgramWriter.h>
71 #include <OGRE/RTShaderSystem/OgreShaderProgramWriterManager.h>
72 #include <OGRE/RTShaderSystem/OgreShaderFunction.h>
73 #include <OGRE/RTShaderSystem/OgreShaderProgram.h>
74 #endif
75 
76 #if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 9
77 #include <OGRE/Overlay/OgreOverlayManager.h>
78 #include <OGRE/Overlay/OgreOverlayElement.h>
79 #include <OGRE/Overlay/OgreOverlayContainer.h>
80 #include <OGRE/Overlay/OgreFontManager.h>
81 #include <OGRE/Overlay/OgreOverlaySystem.h>
82 #else
83 #include <OGRE/OgreFontManager.h>
84 #endif
85 
86 #endif