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gazebo
rendering
OrbitViewController.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _ORBITVIEWCONTROLLER_HH_
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#define _ORBITVIEWCONTROLLER_HH_
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#include <string>
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#include "
gazebo/rendering/Visual.hh
"
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#include "
gazebo/rendering/ViewController.hh
"
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#include "
gazebo/math/Vector3.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
rendering
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{
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class
GAZEBO_VISIBLE
OrbitViewController
:
public
ViewController
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{
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public
:
OrbitViewController
(
UserCameraPtr
_camera);
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public
:
virtual
~
OrbitViewController
();
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public
:
virtual
void
Init
();
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public
:
virtual
void
Init
(
const
math::Vector3
&_focalPoint);
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public
:
virtual
void
Update();
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public
:
virtual
void
HandleMouseEvent(
const
common::MouseEvent
&_event);
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public
:
static
std::string GetTypeString();
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public
:
void
SetDistance(
float
_d);
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public
:
void
SetFocalPoint(
const
math::Vector3
&_fp);
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public
:
math::Vector3
GetFocalPoint()
const
;
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// Documentation inherited from parent
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public
:
void
HandleKeyReleaseEvent(
const
std::string &_key);
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// Documentation inherited from parent
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public
:
virtual
void
HandleKeyPressEvent(
const
std::string &_key);
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private
:
void
TranslateLocal(
const
math::Vector3
&_vec);
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private
:
void
TranslateGlobal(
const
math::Vector3
&_vec);
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private
:
void
Zoom(
float
_amount);
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private
:
double
NormalizeYaw(
double
_v);
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private
:
double
NormalizePitch(
double
_v);
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private
:
void
UpdateRefVisual();
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private
:
void
Orbit(
double
_dy,
double
_dp);
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private
:
float
yaw;
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private
:
float
pitch;
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private
:
float
distance;
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private
:
math::Vector3
focalPoint;
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private
:
VisualPtr
refVisual;
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private
: std::string key;
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private
:
bool
init
;
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};
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}
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}
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#endif