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gazebo
rendering
VisualPrivate.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2013 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _VISUAL_PRIVATE_HH_
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#define _VISUAL_PRIVATE_HH_
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#include <string>
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#include <utility>
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#include <list>
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#include <vector>
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#include <sdf/sdf.hh>
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#include "
gazebo/msgs/msgs.hh
"
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#include "
gazebo/common/Event.hh
"
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#include "
gazebo/math/Box.hh
"
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#include "
gazebo/math/Pose.hh
"
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#include "
gazebo/math/Quaternion.hh
"
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#include "
gazebo/math/Vector3.hh
"
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#include "
gazebo/math/Vector2d.hh
"
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#include "
gazebo/rendering/RenderTypes.hh
"
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#include "
gazebo/common/CommonTypes.hh
"
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namespace
Ogre
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{
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class
MovableObject;
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class
SceneNode;
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class
StaticGeometry;
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class
RibbonTrail;
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class
AnimationState;
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class
SkeletonInstance;
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}
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namespace
gazebo
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{
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namespace
rendering
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{
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class
WireBox;
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class
VisualPrivate
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{
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public
:
ScenePtr
scene
;
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public
: Ogre::SceneNode *
sceneNode
;
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public
:
VisualPtr
parent
;
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public
: sdf::ElementPtr
sdf
;
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public
: std::string
myMaterialName
;
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public
: std::string
origMaterialName
;
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public
:
float
transparency
;
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public
:
bool
isStatic
;
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public
: Ogre::StaticGeometry *
staticGeom
;
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public
:
bool
visible
;
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public
: Ogre::RibbonTrail *
ribbonTrail
;
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public
: Ogre::SkeletonInstance *
skeleton
;
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public
:
event::ConnectionPtr
preRenderConnection
;
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public
: std::list<DynamicLines*>
lines
;
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public
: std::list< std::pair<DynamicLines*, unsigned int> >
lineVertices
;
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public
: std::string
name
;
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public
: std::vector<VisualPtr>
children
;
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public
: Ogre::AnimationState *
animState
;
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public
:
common::Time
prevAnimTime
;
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public
: boost::function<void()>
onAnimationComplete
;
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public
:
bool
useRTShader
;
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public
:
bool
initialized
;
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public
:
WireBox
*
boundingBox
;
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public
: uint32_t
id
;
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public
:
static
uint32_t
visualIdCount
;
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public
:
math::Vector3
scale
;
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public
:
bool
lighting
;
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public
: std::vector<VisualPluginPtr>
plugins
;
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};
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}
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}
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#endif