22 #ifndef _BULLETRAYGEOM_HH_
23 #define _BULLETRAYGEOM_HH_
50 public:
virtual void Update();
53 public:
virtual void GetIntersection(
double &_dist, std::string &_entity);
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
Ray shape for bullet.
Definition: BulletRayShape.hh:38
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:94
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:106
Base class for Ray collision geometry.
Definition: RayShape.hh:40
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition: BulletTypes.hh:46
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48