22 #ifndef _ODEBALLJOINT_HH_
23 #define _ODEBALLJOINT_HH_
45 public:
virtual math::Vector3 GetAnchor(
unsigned int _index)
const;
48 public:
virtual void SetAnchor(
unsigned int _index,
52 public:
virtual math::Vector3 GetGlobalAxis(
unsigned int _index)
const;
55 public:
virtual void SetVelocity(
unsigned int _index,
double _angle);
58 public:
virtual double GetVelocity(
unsigned int _index)
const;
61 public:
virtual double GetMaxForce(
unsigned int _index);
64 public:
virtual void SetMaxForce(
unsigned int _index,
double _t);
67 public:
virtual math::Angle GetAngleImpl(
unsigned int _index)
const;
70 public:
virtual void SetAxis(
unsigned int _index,
74 public:
virtual math::Angle GetHighStop(
unsigned int _index);
77 public:
virtual math::Angle GetLowStop(
unsigned int _index);
80 public:
virtual bool SetHighStop(
unsigned int _index,
84 public:
virtual bool SetLowStop(
unsigned int _index,
88 protected:
virtual void SetForceImpl(
unsigned int _index,
double _torque);
boost::shared_ptr< Base > BasePtr
Definition: PhysicsTypes.hh:66
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
An ODEBallJoint.
Definition: ODEBallJoint.hh:34
An angle and related functions.
Definition: Angle.hh:52
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48
Base class for a ball joint.
Definition: BallJoint.hh:40