22 #ifndef _ODERAYSHAPE_HH_
23 #define _ODERAYSHAPE_HH_
50 public:
virtual void Update();
55 public:
virtual void GetIntersection(
double &_dist, std::string &_entity);
61 public:
virtual void SetPoints(
const math::Vector3 &_posStart,
68 private:
static void UpdateCallback(
void *_data, dGeomID _o1,
72 private: dGeomID geomId;
79 private:
class Intersection
85 public: std::string name;
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:94
boost::shared_ptr< ODEPhysics > ODEPhysicsPtr
Definition: ODETypes.hh:56
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:106
Base class for Ray collision geometry.
Definition: RayShape.hh:40
Ray collision.
Definition: ODERayShape.hh:36
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48