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gazebo
physics
simbody
SimbodyPlaneShape.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012-2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _SIMBODY_PLANESHAPE_HH_
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#define _SIMBODY_PLANESHAPE_HH_
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#include "
gazebo/physics/PlaneShape.hh
"
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#include "
gazebo/util/system.hh
"
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namespace
gazebo
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{
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namespace
physics
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{
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class
GAZEBO_VISIBLE
SimbodyPlaneShape
:
public
PlaneShape
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{
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public
:
SimbodyPlaneShape
(
CollisionPtr
_parent);
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public
:
virtual
~
SimbodyPlaneShape
();
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// Documentation inherited
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public
:
virtual
void
SetAltitude(
const
math::Vector3
&_pos);
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// Documentation inherited
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public
:
virtual
void
CreatePlane();
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};
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}
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}
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#endif
gazebo::math::Vector3
The Vector3 class represents the generic vector containing 3 elements.
Definition:
Vector3.hh:43
system.hh
PlaneShape.hh
gazebo::physics::CollisionPtr
boost::shared_ptr< Collision > CollisionPtr
Definition:
PhysicsTypes.hh:94
gazebo::physics::SimbodyPlaneShape
Simbody collision for an infinite plane.
Definition:
SimbodyPlaneShape.hh:33
gazebo::physics::PlaneShape
Collision for an infinite plane.
Definition:
PlaneShape.hh:41
GAZEBO_VISIBLE
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition:
system.hh:48