BulletMultiRayShape.hh
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17 #ifndef _BULLETMULTIRAYSHAPE_HH_
18 #define _BULLETMULTIRAYSHAPE_HH_
19 
21 #include "gazebo/util/system.hh"
22 
23 namespace gazebo
24 {
25  namespace physics
26  {
30 
33  {
35  public: BulletMultiRayShape(CollisionPtr parent);
36 
38  public: virtual ~BulletMultiRayShape();
39 
41  public: virtual void UpdateRays();
42 
44  protected: void AddRay(const math::Vector3 &start,
45  const math::Vector3 &end);
46 
47  private: BulletPhysicsPtr physicsEngine;
48  };
50  }
51 }
52 #endif
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:43
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner...
Definition: MultiRayShape.hh:41
Bullet specific version of MultiRayShape.
Definition: BulletMultiRayShape.hh:32
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:94
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition: BulletTypes.hh:46
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:48