gazebo::physics::Actor Member List

This is the complete list of members for gazebo::physics::Actor, including all inherited members.

activegazebo::physics::Actorprotected
ACTOR enum valuegazebo::physics::Base
Actor(BasePtr _parent)gazebo::physics::Actorexplicit
AddChild(BasePtr _child)gazebo::physics::Base
AddType(EntityType _type)gazebo::physics::Base
animationgazebo::physics::Entityprotected
animationConnectiongazebo::physics::Entityprotected
animationStartPosegazebo::physics::Entityprotected
attachedModelsgazebo::physics::Modelprotected
attachedModelsOffsetgazebo::physics::Modelprotected
AttachStaticModel(ModelPtr &_model, math::Pose _offset)gazebo::physics::Model
autoStartgazebo::physics::Actorprotected
BALL_JOINT enum valuegazebo::physics::Base
BASE enum valuegazebo::physics::Base
Base(BasePtr _parent)gazebo::physics::Baseexplicit
bonePosePubgazebo::physics::Actorprotected
BOX_SHAPE enum valuegazebo::physics::Base
childrengazebo::physics::Baseprotected
COLLISION enum valuegazebo::physics::Base
ComputeScopedName()gazebo::physics::Baseprotected
connectionsgazebo::physics::Entityprotected
CYLINDER_SHAPE enum valuegazebo::physics::Base
DetachStaticModel(const std::string &_model)gazebo::physics::Model
dirtyPosegazebo::physics::Entityprotected
Entity(BasePtr _parent)gazebo::physics::Entityexplicit
ENTITY enum valuegazebo::physics::Base
EntityType enum namegazebo::physics::Base
FillMsg(msgs::Model &_msg)gazebo::physics::Modelvirtual
Fini()gazebo::physics::Actorvirtual
GEARBOX_JOINT enum valuegazebo::physics::Base
GetAutoDisable() const gazebo::physics::Model
GetBoundingBox() const gazebo::physics::Modelvirtual
GetByName(const std::string &_name)gazebo::physics::Base
GetChild(unsigned int _i) const gazebo::physics::Base
GetChild(const std::string &_name)gazebo::physics::Base
GetChildCollision(const std::string &_name)gazebo::physics::Entity
GetChildCount() const gazebo::physics::Base
GetChildLink(const std::string &_name)gazebo::physics::Entity
GetCollisionBoundingBox() const gazebo::physics::Entity
GetDirtyPose() const gazebo::physics::Entity
GetGripper(size_t _index) const gazebo::physics::Model
GetGripperCount() const gazebo::physics::Model
GetId() const gazebo::physics::Base
GetInitialRelativePose() const gazebo::physics::Entity
GetJoint(const std::string &name)gazebo::physics::Model
GetJointController()gazebo::physics::Model
GetJointCount() const gazebo::physics::Model
GetJoints() const gazebo::physics::Model
GetLink(const std::string &_name="canonical") const gazebo::physics::Model
GetLinks() const gazebo::physics::Model
GetName() const gazebo::physics::Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)gazebo::physics::Entity
GetParent() const gazebo::physics::Base
GetParentId() const gazebo::physics::Base
GetParentModel()gazebo::physics::Entity
GetPluginCount() const gazebo::physics::Model
GetRelativeAngularAccel() const gazebo::physics::Modelvirtual
GetRelativeAngularVel() const gazebo::physics::Modelvirtual
GetRelativeLinearAccel() const gazebo::physics::Modelvirtual
GetRelativeLinearVel() const gazebo::physics::Modelvirtual
GetRelativePose() const gazebo::physics::Entity
GetSaveable() const gazebo::physics::Base
GetScopedName(bool _prependWorldName=false) const gazebo::physics::Base
GetSDF()gazebo::physics::Actorvirtual
GetSensorCount() const gazebo::physics::Model
GetType() const gazebo::physics::Base
GetWorld() const gazebo::physics::Base
GetWorldAngularAccel() const gazebo::physics::Modelvirtual
GetWorldAngularVel() const gazebo::physics::Modelvirtual
GetWorldEnergy() const gazebo::physics::Model
GetWorldEnergyKinetic() const gazebo::physics::Model
GetWorldEnergyPotential() const gazebo::physics::Model
GetWorldLinearAccel() const gazebo::physics::Modelvirtual
GetWorldLinearVel() const gazebo::physics::Modelvirtual
GetWorldPose() const gazebo::physics::Entityinlinevirtual
HasType(const EntityType &_t) const gazebo::physics::Base
HEIGHTMAP_SHAPE enum valuegazebo::physics::Base
HINGE2_JOINT enum valuegazebo::physics::Base
HINGE_JOINT enum valuegazebo::physics::Base
Init()gazebo::physics::Actorvirtual
interpolateXgazebo::physics::Actorprotected
IsActive()gazebo::physics::Actorvirtual
IsCanonicalLink() const gazebo::physics::Entityinline
IsSelected() const gazebo::physics::Base
IsStatic() const gazebo::physics::Entity
JOINT enum valuegazebo::physics::Base
jointPubgazebo::physics::Modelprotected
lastPosgazebo::physics::Actorprotected
lastScriptTimegazebo::physics::Actorprotected
lastTrajgazebo::physics::Actorprotected
LIGHT enum valuegazebo::physics::Base
LINK enum valuegazebo::physics::Base
Load(sdf::ElementPtr _sdf)gazebo::physics::Actorvirtual
LoadJoints()gazebo::physics::Model
LoadPlugins()gazebo::physics::Model
loopgazebo::physics::Actorprotected
mainLinkgazebo::physics::Actorprotected
MAP_SHAPE enum valuegazebo::physics::Base
meshgazebo::physics::Actorprotected
MESH_SHAPE enum valuegazebo::physics::Base
MODEL enum valuegazebo::physics::Base
Model(BasePtr _parent)gazebo::physics::Modelexplicit
MULTIRAY_SHAPE enum valuegazebo::physics::Base
nodegazebo::physics::Entityprotected
oldActiongazebo::physics::Actorprotected
OnPoseChange()gazebo::physics::Modelprotectedvirtual
operator==(const Base &_ent) const gazebo::physics::Base
parentgazebo::physics::Baseprotected
parentEntitygazebo::physics::Entityprotected
pathLengthgazebo::physics::Actorprotected
PlaceOnEntity(const std::string &_entityName)gazebo::physics::Entity
PlaceOnNearestEntityBelow()gazebo::physics::Entity
PLANE_SHAPE enum valuegazebo::physics::Base
Play()gazebo::physics::Actorvirtual
playStartTimegazebo::physics::Actorprotected
POLYLINE_SHAPE enum valuegazebo::physics::Base
prevAnimationTimegazebo::physics::Entityprotected
prevFrameTimegazebo::physics::Actorprotected
Print(const std::string &_prefix)gazebo::physics::Base
ProcessMsg(const msgs::Model &_msg)gazebo::physics::Model
RAY_SHAPE enum valuegazebo::physics::Base
RemoveChild(EntityPtr _child)gazebo::physics::Modelvirtual
gazebo::physics::Entity::RemoveChild(unsigned int _id)gazebo::physics::Basevirtual
gazebo::physics::Entity::RemoveChild(const std::string &_name)gazebo::physics::Base
RemoveChildren()gazebo::physics::Base
requestPubgazebo::physics::Entityprotected
Reset()gazebo::physics::Modelvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)gazebo::physics::Basevirtual
ResetPhysicsStates()gazebo::physics::Model
scalegazebo::physics::Entityprotected
SCREW_JOINT enum valuegazebo::physics::Base
scriptLengthgazebo::physics::Actorprotected
sdfgazebo::physics::Baseprotected
SENSOR_COLLISION enum valuegazebo::physics::Base
SetAngularAccel(const math::Vector3 &_vel)gazebo::physics::Model
SetAngularVel(const math::Vector3 &_vel)gazebo::physics::Model
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)gazebo::physics::Entity
SetAnimation(common::PoseAnimationPtr _anim)gazebo::physics::Entity
SetAutoDisable(bool _disable)gazebo::physics::Model
SetCanonicalLink(bool _value)gazebo::physics::Entity
SetCollideMode(const std::string &_mode)gazebo::physics::Model
SetEnabled(bool _enabled)gazebo::physics::Model
SetGravityMode(const bool &_value)gazebo::physics::Model
SetInitialRelativePose(const math::Pose &_pose)gazebo::physics::Entity
SetJointAnimation(const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL)gazebo::physics::Model
SetJointPosition(const std::string &_jointName, double _position, int _index=0)gazebo::physics::Model
SetJointPositions(const std::map< std::string, double > &_jointPositions)gazebo::physics::Model
SetLaserRetro(const float _retro)gazebo::physics::Model
SetLinearAccel(const math::Vector3 &_vel)gazebo::physics::Model
SetLinearVel(const math::Vector3 &_vel)gazebo::physics::Model
SetLinkWorldPose(const math::Pose &_pose, std::string _linkName)gazebo::physics::Model
SetLinkWorldPose(const math::Pose &_pose, const LinkPtr &_link)gazebo::physics::Model
SetName(const std::string &_name)gazebo::physics::Entityvirtual
SetParent(BasePtr _parent)gazebo::physics::Base
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true)gazebo::physics::Entity
SetSaveable(bool _v)gazebo::physics::Base
SetScale(const math::Vector3 &_scale)gazebo::physics::Model
SetSelected(bool _show)gazebo::physics::Basevirtual
SetState(const ModelState &_state)gazebo::physics::Model
SetStatic(const bool &_static)gazebo::physics::Entity
SetWorld(const WorldPtr &_newWorld)gazebo::physics::Base
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true)gazebo::physics::Entity
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)gazebo::physics::Entity
SHAPE enum valuegazebo::physics::Base
skelAnimationgazebo::physics::Actorprotected
skeletongazebo::physics::Actorprotected
skelNodesMapgazebo::physics::Actorprotected
skinFilegazebo::physics::Actorprotected
skinScalegazebo::physics::Actorprotected
SLIDER_JOINT enum valuegazebo::physics::Base
SPHERE_SHAPE enum valuegazebo::physics::Base
startDelaygazebo::physics::Actorprotected
Stop()gazebo::physics::Actorvirtual
StopAnimation()gazebo::physics::Modelvirtual
trajectoriesgazebo::physics::Actorprotected
trajInfogazebo::physics::Actorprotected
UNIVERSAL_JOINT enum valuegazebo::physics::Base
Update()gazebo::physics::Actorvirtual
UpdateParameters(sdf::ElementPtr _sdf)gazebo::physics::Actorvirtual
visPubgazebo::physics::Entityprotected
VISUAL enum valuegazebo::physics::Base
visualIdgazebo::physics::Actorprotected
visualMsggazebo::physics::Entityprotected
visualNamegazebo::physics::Actorprotected
worldgazebo::physics::Baseprotected
worldPosegazebo::physics::Entitymutableprotected
~Actor()gazebo::physics::Actorvirtual
~Base()gazebo::physics::Basevirtual
~Entity()gazebo::physics::Entityvirtual
~Model()gazebo::physics::Modelvirtual