AttachAxes() | gazebo::rendering::Visual | |
AttachLineVertex(DynamicLines *_line, unsigned int _index) | gazebo::rendering::Visual | |
AttachMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="") | gazebo::rendering::Visual | |
AttachObject(Ogre::MovableObject *_obj) | gazebo::rendering::Visual | |
AttachVisual(VisualPtr _vis) | gazebo::rendering::Visual | |
CameraVisual(const std::string &_name, VisualPtr _vis) | gazebo::rendering::CameraVisual | |
ClearParent() | gazebo::rendering::Visual | |
Clone(const std::string &_name, VisualPtr _newParent) | gazebo::rendering::Visual | |
CreateDynamicLine(RenderOpType _type=RENDERING_LINE_STRIP) | gazebo::rendering::Visual | |
dataPtr | gazebo::rendering::Visual | protected |
DeleteDynamicLine(DynamicLines *_line) | gazebo::rendering::Visual | |
DetachObjects() | gazebo::rendering::Visual | |
DetachVisual(VisualPtr _vis) | gazebo::rendering::Visual | |
DetachVisual(const std::string &_name) | gazebo::rendering::Visual | |
DisableTrackVisual() | gazebo::rendering::Visual | |
EnableTrackVisual(VisualPtr _vis) | gazebo::rendering::Visual | |
Fini() | gazebo::rendering::Visual | |
GetAttachedObjectCount() const | gazebo::rendering::Visual | |
GetBoundingBox() const | gazebo::rendering::Visual | |
GetChild(unsigned int _index) | gazebo::rendering::Visual | |
GetChildCount() | gazebo::rendering::Visual | |
GetHighlighted() const | gazebo::rendering::Visual | |
GetId() const | gazebo::rendering::Visual | |
GetMaterialName() const | gazebo::rendering::Visual | |
GetMeshName() const | gazebo::rendering::Visual | |
GetName() const | gazebo::rendering::Visual | |
GetNormalMap() const | gazebo::rendering::Visual | |
GetParent() const | gazebo::rendering::Visual | |
GetPose() const | gazebo::rendering::Visual | |
GetPosition() const | gazebo::rendering::Visual | |
GetRootVisual() | gazebo::rendering::Visual | |
GetRotation() const | gazebo::rendering::Visual | |
GetScale() | gazebo::rendering::Visual | |
GetScene() const | gazebo::rendering::Visual | |
GetSceneNode() const | gazebo::rendering::Visual | |
GetShaderType() const | gazebo::rendering::Visual | |
GetSubMeshName() const | gazebo::rendering::Visual | |
GetTransparency() | gazebo::rendering::Visual | |
GetVisibilityFlags() | gazebo::rendering::Visual | |
GetVisible() const | gazebo::rendering::Visual | |
GetWorldPose() const | gazebo::rendering::Visual | |
HasAttachedObject(const std::string &_name) | gazebo::rendering::Visual | |
Init() | gazebo::rendering::Visual | |
InsertMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false) | gazebo::rendering::Visual | |
InsertMesh(const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false) | gazebo::rendering::Visual | static |
IsPlane() const | gazebo::rendering::Visual | |
IsStatic() const | gazebo::rendering::Visual | |
Load(const msgs::CameraSensor &_msg) | gazebo::rendering::CameraVisual | |
gazebo::rendering::Visual::Load(sdf::ElementPtr _sdf) | gazebo::rendering::Visual | |
gazebo::rendering::Visual::Load() | gazebo::rendering::Visual | virtual |
LoadFromMsg(ConstVisualPtr &_msg) | gazebo::rendering::Visual | |
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) | gazebo::rendering::Visual | |
MakeStatic() | gazebo::rendering::Visual | |
MoveToPosition(const math::Pose &_pose, double _time) | gazebo::rendering::Visual | |
MoveToPositions(const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) | gazebo::rendering::Visual | |
RemovePlugin(const std::string &_name) | gazebo::rendering::Visual | |
SetAmbient(const common::Color &_color) | gazebo::rendering::Visual | |
SetCastShadows(bool _shadows) | gazebo::rendering::Visual | |
SetDiffuse(const common::Color &_color) | gazebo::rendering::Visual | |
SetEmissive(const common::Color &_color) | gazebo::rendering::Visual | virtual |
SetHighlighted(bool _highlighted) | gazebo::rendering::Visual | |
SetId(uint32_t _id) | gazebo::rendering::Visual | |
SetLighting(bool _lighting) | gazebo::rendering::Visual | |
SetMaterial(const std::string &_materialName, bool _unique=true) | gazebo::rendering::Visual | |
SetName(const std::string &_name) | gazebo::rendering::Visual | |
SetNormalMap(const std::string &_nmap) | gazebo::rendering::Visual | |
SetPose(const math::Pose &_pose) | gazebo::rendering::Visual | |
SetPosition(const math::Vector3 &_pos) | gazebo::rendering::Visual | |
SetRibbonTrail(bool _value, const common::Color &_initialColor, const common::Color &_changeColor) | gazebo::rendering::Visual | |
SetRotation(const math::Quaternion &_rot) | gazebo::rendering::Visual | |
SetScale(const math::Vector3 &_scale) | gazebo::rendering::Visual | |
SetScene(ScenePtr _scene) | gazebo::rendering::Visual | |
SetShaderType(const std::string &_type) | gazebo::rendering::Visual | |
SetSkeletonPose(const msgs::PoseAnimation &_pose) | gazebo::rendering::Visual | |
SetSpecular(const common::Color &_color) | gazebo::rendering::Visual | |
SetTransparency(float _trans) | gazebo::rendering::Visual | |
SetVisibilityFlags(uint32_t _flags) | gazebo::rendering::Visual | |
SetVisible(bool _visible, bool _cascade=true) | gazebo::rendering::Visual | |
SetWireframe(bool _show) | gazebo::rendering::Visual | |
SetWorldPose(const math::Pose &_pose) | gazebo::rendering::Visual | |
SetWorldPosition(const math::Vector3 &_pos) | gazebo::rendering::Visual | |
SetWorldRotation(const math::Quaternion &_rot) | gazebo::rendering::Visual | |
ShowBoundingBox() | gazebo::rendering::Visual | |
ShowCollision(bool _show) | gazebo::rendering::Visual | |
ShowCOM(bool _show) | gazebo::rendering::Visual | |
ShowJoints(bool _show) | gazebo::rendering::Visual | |
ShowSkeleton(bool _show) | gazebo::rendering::Visual | |
ToggleVisible() | gazebo::rendering::Visual | |
UpdateFromMsg(ConstVisualPtr &_msg) | gazebo::rendering::Visual | |
Visual(const std::string &_name, VisualPtr _parent, bool _useRTShader=true) | gazebo::rendering::Visual | |
Visual(const std::string &_name, ScenePtr _scene, bool _useRTShader=true) | gazebo::rendering::Visual | |
Visual(VisualPrivate &_dataPtr, const std::string &_name, VisualPtr _parent, bool _useRTShader=true) | gazebo::rendering::Visual | protected |
Visual(VisualPrivate &_dataPtr, const std::string &_name, ScenePtr _scene, bool _useRTShader=true) | gazebo::rendering::Visual | protected |
~CameraVisual() | gazebo::rendering::CameraVisual | virtual |
~Visual() | gazebo::rendering::Visual | virtual |