| CreateCone(float _radius, float _height, int _nVerticesInBase) | gazebo::rendering::DeferredLight | protected |
| CreateRectangle2D() | gazebo::rendering::DeferredLight | protected |
| CreateSphere(float _radius, int _nRings, int _nSegments) | gazebo::rendering::DeferredLight | protected |
| DeferredLight(MaterialGenerator *_gen, Ogre::Light *_parentLight, Ogre::MaterialPtr _vplMaterial) | gazebo::rendering::DeferredLight | |
| generator | gazebo::rendering::DeferredLight | protected |
| getBoundingRadius(void) const | gazebo::rendering::DeferredLight | virtual |
| getCastShadows() const | gazebo::rendering::DeferredLight | virtual |
| getMaterial(void) const | gazebo::rendering::DeferredLight | virtual |
| GetParentLight() | gazebo::rendering::DeferredLight | inline |
| getSquaredViewDepth(const Ogre::Camera *) const | gazebo::rendering::DeferredLight | virtual |
| getWorldTransforms(Ogre::Matrix4 *_xform) const | gazebo::rendering::DeferredLight | virtual |
| ignoreWorld | gazebo::rendering::DeferredLight | protected |
| IsCameraInsideLight(Ogre::Camera *_camera) | gazebo::rendering::DeferredLight | protected |
| parentLight | gazebo::rendering::DeferredLight | protected |
| permutation | gazebo::rendering::DeferredLight | protected |
| radius | gazebo::rendering::DeferredLight | protected |
| RebuildGeometry(float _radius) | gazebo::rendering::DeferredLight | protected |
| RenderVPLs(Ogre::SceneManager *_sm, Ogre::InstanceManager *_im) | gazebo::rendering::DeferredLight | |
| SetAttenuation(float _c, float _b, float _a) | gazebo::rendering::DeferredLight | protected |
| SetSpecularColor(const Ogre::ColourValue &_col) | gazebo::rendering::DeferredLight | protected |
| SetVPLCount(uint32_t _n, Ogre::SceneManager *_sm, Ogre::InstanceManager *_im) | gazebo::rendering::DeferredLight | |
| UpdateFromCamera(Ogre::Camera *_camera) | gazebo::rendering::DeferredLight | |
| UpdateFromParent() | gazebo::rendering::DeferredLight | |
| UpdateRSM(const Ogre::TexturePtr &_shadowTex) | gazebo::rendering::DeferredLight | virtual |
| UpdateShadowInvProj(Ogre::Matrix4 &_invproj) | gazebo::rendering::DeferredLight | virtual |
| VPLMaterial | gazebo::rendering::DeferredLight | protected |
| ~DeferredLight() | gazebo::rendering::DeferredLight | |