gazebo::rendering::JointVisual Member List

This is the complete list of members for gazebo::rendering::JointVisual, including all inherited members.

AttachAxes()gazebo::rendering::Visual
AttachLineVertex(DynamicLines *_line, unsigned int _index)gazebo::rendering::Visual
AttachMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="")gazebo::rendering::Visual
AttachObject(Ogre::MovableObject *_obj)gazebo::rendering::Visual
AttachVisual(VisualPtr _vis)gazebo::rendering::Visual
ClearParent()gazebo::rendering::Visual
Clone(const std::string &_name, VisualPtr _newParent)gazebo::rendering::Visual
CreateAxis(const math::Vector3 &_axis, bool _useParentFrame, msgs::Joint::Type _type)gazebo::rendering::JointVisual
CreateDynamicLine(RenderOpType _type=RENDERING_LINE_STRIP)gazebo::rendering::Visual
dataPtrgazebo::rendering::Visualprotected
DeleteDynamicLine(DynamicLines *_line)gazebo::rendering::Visual
DetachObjects()gazebo::rendering::Visual
DetachVisual(VisualPtr _vis)gazebo::rendering::Visual
DetachVisual(const std::string &_name)gazebo::rendering::Visual
DisableTrackVisual()gazebo::rendering::Visual
EnableTrackVisual(VisualPtr _vis)gazebo::rendering::Visual
Fini()gazebo::rendering::Visual
GetAttachedObjectCount() const gazebo::rendering::Visual
GetBoundingBox() const gazebo::rendering::Visual
GetChild(unsigned int _index)gazebo::rendering::Visual
GetChildCount()gazebo::rendering::Visual
GetHighlighted() const gazebo::rendering::Visual
GetId() const gazebo::rendering::Visual
GetMaterialName() const gazebo::rendering::Visual
GetMeshName() const gazebo::rendering::Visual
GetName() const gazebo::rendering::Visual
GetNormalMap() const gazebo::rendering::Visual
GetParent() const gazebo::rendering::Visual
GetPose() const gazebo::rendering::Visual
GetPosition() const gazebo::rendering::Visual
GetRootVisual()gazebo::rendering::Visual
GetRotation() const gazebo::rendering::Visual
GetScale()gazebo::rendering::Visual
GetScene() const gazebo::rendering::Visual
GetSceneNode() const gazebo::rendering::Visual
GetShaderType() const gazebo::rendering::Visual
GetSubMeshName() const gazebo::rendering::Visual
GetTransparency()gazebo::rendering::Visual
GetVisibilityFlags()gazebo::rendering::Visual
GetVisible() const gazebo::rendering::Visual
GetWorldPose() const gazebo::rendering::Visual
HasAttachedObject(const std::string &_name)gazebo::rendering::Visual
Init()gazebo::rendering::Visual
InsertMesh(const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false)gazebo::rendering::Visual
InsertMesh(const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false)gazebo::rendering::Visualstatic
IsPlane() const gazebo::rendering::Visual
IsStatic() const gazebo::rendering::Visual
JointVisual(const std::string &_name, VisualPtr _vis)gazebo::rendering::JointVisual
Load(ConstJointPtr &_msg)gazebo::rendering::JointVisual
Load(ConstJointPtr &_msg, const math::Pose &_worldPose)gazebo::rendering::JointVisual
gazebo::rendering::Visual::Load(sdf::ElementPtr _sdf)gazebo::rendering::Visual
gazebo::rendering::Visual::Load()gazebo::rendering::Visualvirtual
LoadFromMsg(ConstVisualPtr &_msg)gazebo::rendering::Visual
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf)gazebo::rendering::Visual
MakeStatic()gazebo::rendering::Visual
MoveToPosition(const math::Pose &_pose, double _time)gazebo::rendering::Visual
MoveToPositions(const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL)gazebo::rendering::Visual
RemovePlugin(const std::string &_name)gazebo::rendering::Visual
SetAmbient(const common::Color &_color)gazebo::rendering::Visual
SetCastShadows(bool _shadows)gazebo::rendering::Visual
SetDiffuse(const common::Color &_color)gazebo::rendering::Visual
SetEmissive(const common::Color &_color)gazebo::rendering::Visualvirtual
SetHighlighted(bool _highlighted)gazebo::rendering::Visual
SetId(uint32_t _id)gazebo::rendering::Visual
SetLighting(bool _lighting)gazebo::rendering::Visual
SetMaterial(const std::string &_materialName, bool _unique=true)gazebo::rendering::Visual
SetName(const std::string &_name)gazebo::rendering::Visual
SetNormalMap(const std::string &_nmap)gazebo::rendering::Visual
SetPose(const math::Pose &_pose)gazebo::rendering::Visual
SetPosition(const math::Vector3 &_pos)gazebo::rendering::Visual
SetRibbonTrail(bool _value, const common::Color &_initialColor, const common::Color &_changeColor)gazebo::rendering::Visual
SetRotation(const math::Quaternion &_rot)gazebo::rendering::Visual
SetScale(const math::Vector3 &_scale)gazebo::rendering::Visual
SetScene(ScenePtr _scene)gazebo::rendering::Visual
SetShaderType(const std::string &_type)gazebo::rendering::Visual
SetSkeletonPose(const msgs::PoseAnimation &_pose)gazebo::rendering::Visual
SetSpecular(const common::Color &_color)gazebo::rendering::Visual
SetTransparency(float _trans)gazebo::rendering::Visual
SetVisibilityFlags(uint32_t _flags)gazebo::rendering::Visual
SetVisible(bool _visible, bool _cascade=true)gazebo::rendering::JointVisual
SetWireframe(bool _show)gazebo::rendering::Visual
SetWorldPose(const math::Pose &_pose)gazebo::rendering::Visual
SetWorldPosition(const math::Vector3 &_pos)gazebo::rendering::Visual
SetWorldRotation(const math::Quaternion &_rot)gazebo::rendering::Visual
ShowBoundingBox()gazebo::rendering::Visual
ShowCollision(bool _show)gazebo::rendering::Visual
ShowCOM(bool _show)gazebo::rendering::Visual
ShowJoints(bool _show)gazebo::rendering::Visual
ShowSkeleton(bool _show)gazebo::rendering::Visual
ToggleVisible()gazebo::rendering::Visual
Update()gazebo::rendering::Visual
UpdateFromMsg(ConstVisualPtr &_msg)gazebo::rendering::Visual
Visual(const std::string &_name, VisualPtr _parent, bool _useRTShader=true)gazebo::rendering::Visual
Visual(const std::string &_name, ScenePtr _scene, bool _useRTShader=true)gazebo::rendering::Visual
Visual(VisualPrivate &_dataPtr, const std::string &_name, VisualPtr _parent, bool _useRTShader=true)gazebo::rendering::Visualprotected
Visual(VisualPrivate &_dataPtr, const std::string &_name, ScenePtr _scene, bool _useRTShader=true)gazebo::rendering::Visualprotected
~JointVisual()gazebo::rendering::JointVisualvirtual
~Visual()gazebo::rendering::Visualvirtual