gazebo::physics::Entity Member List

This is the complete list of members for gazebo::physics::Entity, including all inherited members.

ACTOR enum valuegazebo::physics::Base
AddChild(BasePtr _child)gazebo::physics::Base
AddType(EntityType _type)gazebo::physics::Base
animationgazebo::physics::Entityprotected
animationConnectiongazebo::physics::Entityprotected
animationStartPosegazebo::physics::Entityprotected
BALL_JOINT enum valuegazebo::physics::Base
BASE enum valuegazebo::physics::Base
Base(BasePtr _parent)gazebo::physics::Baseexplicit
BOX_SHAPE enum valuegazebo::physics::Base
childrengazebo::physics::Baseprotected
COLLISION enum valuegazebo::physics::Base
ComputeScopedName()gazebo::physics::Baseprotected
connectionsgazebo::physics::Entityprotected
CYLINDER_SHAPE enum valuegazebo::physics::Base
dirtyPosegazebo::physics::Entityprotected
ENTITY enum valuegazebo::physics::Base
Entity(BasePtr _parent)gazebo::physics::Entityexplicit
EntityType enum namegazebo::physics::Base
Fini()gazebo::physics::Entityvirtual
FIXED_JOINT enum valuegazebo::physics::Base
GEARBOX_JOINT enum valuegazebo::physics::Base
GetBoundingBox() const gazebo::physics::Entityvirtual
GetByName(const std::string &_name)gazebo::physics::Base
GetChild(unsigned int _i) const gazebo::physics::Base
GetChild(const std::string &_name)gazebo::physics::Base
GetChildCollision(const std::string &_name)gazebo::physics::Entity
GetChildCount() const gazebo::physics::Base
GetChildLink(const std::string &_name)gazebo::physics::Entity
GetCollisionBoundingBox() const gazebo::physics::Entity
GetDirtyPose() const gazebo::physics::Entity
GetId() const gazebo::physics::Base
GetInitialRelativePose() const gazebo::physics::Entity
GetName() const gazebo::physics::Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)gazebo::physics::Entity
GetParent() const gazebo::physics::Base
GetParentId() const gazebo::physics::Base
GetParentModel()gazebo::physics::Entity
GetRelativeAngularAccel() const gazebo::physics::Entityinlinevirtual
GetRelativeAngularVel() const gazebo::physics::Entityinlinevirtual
GetRelativeLinearAccel() const gazebo::physics::Entityinlinevirtual
GetRelativeLinearVel() const gazebo::physics::Entityinlinevirtual
GetRelativePose() const gazebo::physics::Entity
GetSaveable() const gazebo::physics::Base
GetScopedName(bool _prependWorldName=false) const gazebo::physics::Base
GetSDF()gazebo::physics::Basevirtual
GetType() const gazebo::physics::Base
GetWorld() const gazebo::physics::Base
GetWorldAngularAccel() const gazebo::physics::Entityinlinevirtual
GetWorldAngularVel() const gazebo::physics::Entityinlinevirtual
GetWorldLinearAccel() const gazebo::physics::Entityinlinevirtual
GetWorldLinearVel() const gazebo::physics::Entityinlinevirtual
GetWorldPose() const gazebo::physics::Entityinlinevirtual
HasType(const EntityType &_t) const gazebo::physics::Base
HEIGHTMAP_SHAPE enum valuegazebo::physics::Base
HINGE2_JOINT enum valuegazebo::physics::Base
HINGE_JOINT enum valuegazebo::physics::Base
Init()gazebo::physics::Baseinlinevirtual
IsCanonicalLink() const gazebo::physics::Entityinline
IsSelected() const gazebo::physics::Base
IsStatic() const gazebo::physics::Entity
JOINT enum valuegazebo::physics::Base
LIGHT enum valuegazebo::physics::Base
LINK enum valuegazebo::physics::Base
Load(sdf::ElementPtr _sdf)gazebo::physics::Entityvirtual
MAP_SHAPE enum valuegazebo::physics::Base
MESH_SHAPE enum valuegazebo::physics::Base
MODEL enum valuegazebo::physics::Base
MULTIRAY_SHAPE enum valuegazebo::physics::Base
nodegazebo::physics::Entityprotected
OnPoseChange()=0gazebo::physics::Entityprotectedpure virtual
operator==(const Base &_ent) const gazebo::physics::Base
parentgazebo::physics::Baseprotected
parentEntitygazebo::physics::Entityprotected
PlaceOnEntity(const std::string &_entityName)gazebo::physics::Entity
PlaceOnNearestEntityBelow()gazebo::physics::Entity
PLANE_SHAPE enum valuegazebo::physics::Base
POLYLINE_SHAPE enum valuegazebo::physics::Base
prevAnimationTimegazebo::physics::Entityprotected
Print(const std::string &_prefix)gazebo::physics::Base
RAY_SHAPE enum valuegazebo::physics::Base
RemoveChild(unsigned int _id)gazebo::physics::Basevirtual
RemoveChild(const std::string &_name)gazebo::physics::Base
RemoveChildren()gazebo::physics::Base
requestPubgazebo::physics::Entityprotected
Reset()gazebo::physics::Entityvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)gazebo::physics::Basevirtual
scalegazebo::physics::Entityprotected
SCREW_JOINT enum valuegazebo::physics::Base
sdfgazebo::physics::Baseprotected
SENSOR_COLLISION enum valuegazebo::physics::Base
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)gazebo::physics::Entity
SetAnimation(common::PoseAnimationPtr _anim)gazebo::physics::Entity
SetCanonicalLink(bool _value)gazebo::physics::Entity
SetInitialRelativePose(const math::Pose &_pose)gazebo::physics::Entity
SetName(const std::string &_name)gazebo::physics::Entityvirtual
SetParent(BasePtr _parent)gazebo::physics::Base
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true)gazebo::physics::Entity
SetSaveable(bool _v)gazebo::physics::Base
SetSelected(bool _show)gazebo::physics::Basevirtual
SetStatic(const bool &_static)gazebo::physics::Entity
SetWorld(const WorldPtr &_newWorld)gazebo::physics::Base
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true)gazebo::physics::Entity
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)gazebo::physics::Entity
SHAPE enum valuegazebo::physics::Base
SLIDER_JOINT enum valuegazebo::physics::Base
SPHERE_SHAPE enum valuegazebo::physics::Base
StopAnimation()gazebo::physics::Entityvirtual
UNIVERSAL_JOINT enum valuegazebo::physics::Base
Update()gazebo::physics::Baseinlinevirtual
UpdateParameters(sdf::ElementPtr _sdf)gazebo::physics::Entityvirtual
visPubgazebo::physics::Entityprotected
VISUAL enum valuegazebo::physics::Base
visualMsggazebo::physics::Entityprotected
worldgazebo::physics::Baseprotected
worldPosegazebo::physics::Entitymutableprotected
~Base()gazebo::physics::Basevirtual
~Entity()gazebo::physics::Entityvirtual