BulletLink Member List

This is the complete list of members for BulletLink, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddChildJoint(JointPtr _joint)Link
AddForce(const ignition::math::Vector3d &_force)BulletLinkvirtual
AddForceAtRelativePosition(const ignition::math::Vector3d &_force, const ignition::math::Vector3d &_relpos)BulletLinkvirtual
AddForceAtWorldPosition(const ignition::math::Vector3d &_force, const ignition::math::Vector3d &_pos)BulletLinkvirtual
AddLinkForce(const ignition::math::Vector3d &_force, const ignition::math::Vector3d &_offset=ignition::math::Vector3d::Zero)BulletLinkvirtual
AddParentJoint(JointPtr _joint)Link
AddRelativeForce(const ignition::math::Vector3d &_force)BulletLinkvirtual
AddRelativeTorque(const ignition::math::Vector3d &_torque)BulletLinkvirtual
AddTorque(const ignition::math::Vector3d &_torque)BulletLinkvirtual
AddType(EntityType _type)Base
angularAccelLinkprotected
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
attachedModelsOffsetLinkprotected
AttachStaticModel(ModelPtr &_model, const ignition::math::Pose3d &_offset)Link
BALL_JOINT enum valueBase
BASE enum valueBase
Base(BasePtr _parent)Baseexplicit
Battery(const std::string &_name) const Link
Battery(const size_t _index) const Link
BatteryCount() const Link
BoundingBox() const Linkvirtual
BOX_SHAPE enum valueBase
BulletLink(EntityPtr _parent)BulletLinkexplicit
childrenBaseprotected
ClearCollisionCache()BulletLink
COLLISION enum valueBase
CollisionBoundingBox() const Entity
ComputeScopedName()Baseprotected
ConnectEnabled(std::function< void(bool)> _subscriber)Link
connectionsEntityprotected
CYLINDER_SHAPE enum valueBase
DetachAllStaticModels()Link
DetachStaticModel(const std::string &_modelName)Link
dirtyPoseEntityprotected
DirtyPose() const Entity
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Link &_msg)Link
FindAllConnectedLinksHelper(const LinkPtr &_originalParentLink, Link_V &_connectedLinks, bool _fistLink=false)Link
Fini()BulletLinkvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetAngularDamping() const Link
GetBulletLink() const BulletLink
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) const Base
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() const Base
GetChildJoints() const Link
GetChildJointsLinks() const Link
GetChildLink(const std::string &_name)Entity
GetCollision(const std::string &_name)Link
GetCollision(unsigned int _index) const Link
GetCollisions() const Link
GetEnabled() const BulletLinkvirtual
GetGravityMode() const BulletLinkvirtual
GetId() const Base
GetInertial() const Linkinline
GetKinematic() const Linkinlinevirtual
GetLinearDamping() const Link
GetModel() const Link
GetName() const Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() const Base
GetParentId() const Base
GetParentJoints() const Link
GetParentJointsLinks() const Link
GetParentModel()Entity
GetSaveable() const Base
GetScopedName(bool _prependWorldName=false) const Base
GetSDF()Basevirtual
GetSelfCollide() const Link
GetSensorCount() const Link
GetSensorName(unsigned int _index) const Link
GetType() const Base
GetVisualMessage(const std::string &_name) const Link
GetWorld() const Base
GetWorldEnergy() const Link
GetWorldEnergyKinetic() const Link
GetWorldEnergyPotential() const Link
HasType(const EntityType &_t) const Base
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
inertialLinkprotected
Init()BulletLinkvirtual
initializedLinkprotected
InitialRelativePose() const Entity
introspectionItemsBaseprotected
IsCanonicalLink() const Entityinline
IsSelected() const Base
IsStatic() const Entity
JOINT enum valueBase
LIGHT enum valueBase
linearAccelLinkprotected
Link(EntityPtr _parent)Linkexplicit
LINK enum valueBase
Load(sdf::ElementPtr _ptr)BulletLinkvirtual
MAP_SHAPE enum valueBase
MESH_SHAPE enum valueBase
MODEL enum valueBase
motionStateBulletLink
MoveFrame(const ignition::math::Pose3d &_worldReferenceFrameSrc, const ignition::math::Pose3d &_worldReferenceFrameDst, const bool _preserveWorldVelocity=false)Link
MULTIRAY_SHAPE enum valueBase
nodeEntityprotected
nodeIgnEntityprotected
OnPoseChange()BulletLinkvirtual
operator==(const Base &_ent) const Base
parentBaseprotected
parentEntityEntityprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Link &_msg)Link
RAY_SHAPE enum valueBase
RegisterIntrospectionItems()Linkprotectedvirtual
RelativeAngularAccel() const Linkvirtual
RelativeAngularVel() const Linkvirtual
RelativeForce() const Link
RelativeLinearAccel() const Linkvirtual
RelativeLinearVel() const Linkvirtual
RelativePose() const Entity
RelativeTorque() const Link
RelativeWindLinearVel() const Link
RemoveAndAddBody() const BulletLink
RemoveChild(EntityPtr _child)Linkvirtual
gazebo::physics::Entity::RemoveChild(unsigned int _id)Basevirtual
gazebo::physics::Entity::RemoveChild(const std::string &_name)Base
gazebo::physics::Entity::RemoveChild(physics::BasePtr _child)Base
RemoveChildJoint(const std::string &_jointName)Link
RemoveChildren()Base
RemoveCollision(const std::string &_name)Link
RemoveParentJoint(const std::string &_jointName)Link
requestPubEntityprotected
requestPubIgnEntityprotected
Reset()Linkvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
ResetPhysicsStates()Link
scaleEntityprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAngularAccel(const ignition::math::Vector3d &_accel) GAZEBO_DEPRECATED(9.0)Link
SetAngularDamping(double _damping)BulletLinkvirtual
SetAngularVel(const ignition::math::Vector3d &_vel)BulletLinkvirtual
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetAutoDisable(bool _disable)BulletLinkvirtual
SetCanonicalLink(bool _value)Entity
SetCollideMode(const std::string &_mode)Link
SetEnabled(bool _enable) const BulletLinkvirtual
SetForce(const ignition::math::Vector3d &_force)BulletLinkvirtual
SetGravityMode(bool _mode)BulletLinkvirtual
SetInertial(const InertialPtr &_inertial)Link
SetInitialRelativePose(const ignition::math::Pose3d &_pose)Entity
SetKinematic(const bool &_kinematic)Linkvirtual
SetLaserRetro(float _retro)Link
SetLinearAccel(const ignition::math::Vector3d &_accel) GAZEBO_DEPRECATED(9.0)Link
SetLinearDamping(double _damping)BulletLinkvirtual
SetLinearVel(const ignition::math::Vector3d &_vel)BulletLinkvirtual
SetLinkStatic(bool _static)BulletLinkvirtual
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetPublishData(bool _enable)Link
SetRelativePose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const ignition::math::Vector3d &_scale)Link
SetSelected(bool _set)Linkvirtual
SetSelfCollide(bool _collide)BulletLinkvirtual
SetState(const LinkState &_state)Link
SetStatic(const bool &_static)Linkvirtual
SetTorque(const ignition::math::Vector3d &_torque)BulletLinkvirtual
SetVisualPose(const uint32_t _id, const ignition::math::Pose3d &_pose)Link
SetWindEnabled(const bool _enable)Link
SetWindMode(const bool _mode)Linkvirtual
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetWorldTwist(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)Entity
SHAPE enum valueBase
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
StopAnimation()Entityvirtual
TypeStr() const Base
UNIVERSAL_JOINT enum valueBase
UnregisterIntrospectionItems()Baseprotectedvirtual
Update(const common::UpdateInfo &_info)Link
gazebo::physics::Entity::Update()Baseinlinevirtual
UpdateMass()BulletLinkvirtual
UpdateParameters(sdf::ElementPtr _sdf)Linkvirtual
UpdateSurface()Linkinlinevirtual
UpdateWind(const common::UpdateInfo &_info)Link
URI() const Base
visPubEntityprotected
visPubIgnEntityprotected
VISUAL enum valueBase
VisualId(const std::string &_visName, uint32_t &_visualId) const Link
visualMsgEntityprotected
VisualPose(const uint32_t _id, ignition::math::Pose3d &_pose) const Link
visualsLinkprotected
Visuals_M typedefLinkprotected
WindMode() const Linkvirtual
worldBaseprotected
WorldAngularAccel() const Linkvirtual
WorldAngularMomentum() const Link
WorldAngularVel() const BulletLinkvirtual
WorldCoGLinearVel() const BulletLinkvirtual
WorldCoGPose() const Link
WorldForce() const BulletLinkvirtual
WorldInertialPose() const Link
WorldInertiaMatrix() const Link
WorldLinearAccel() const Linkvirtual
WorldLinearVel(const ignition::math::Vector3d &_offset) const BulletLinkvirtual
WorldLinearVel(const ignition::math::Vector3d &_offset, const ignition::math::Quaterniond &_q) const BulletLinkvirtual
gazebo::physics::Link::WorldLinearVel() const Linkvirtual
worldPoseEntitymutableprotected
WorldPose() const Entityinlinevirtual
WorldTorque() const BulletLinkvirtual
WorldWindLinearVel() const Link
~Base()Basevirtual
~BulletLink()BulletLinkvirtual
~Entity()Entityvirtual
~Link()Linkvirtual