ModelState Member List

This is the complete list of members for ModelState, including all inherited members.

FillSDF(sdf::ElementPtr _sdf)ModelState
GetIterations() const State
GetJointState(unsigned int _index) const ModelState
GetJointState(const std::string &_jointName) const ModelState
GetJointStateCount() const ModelState
GetJointStates(const boost::regex &_regex) const ModelState
GetJointStates() const ModelState
GetLinkState(const std::string &_linkName) const ModelState
GetLinkStateCount() const ModelState
GetLinkStates(const boost::regex &_regex) const ModelState
GetLinkStates() const ModelState
GetName() const State
GetRealTime() const State
GetSimTime() const State
GetWallTime() const State
HasJointState(const std::string &_jointName) const ModelState
HasLinkState(const std::string &_linkName) const ModelState
HasNestedModelState(const std::string &_modelName) const ModelState
IsZero() const ModelState
iterationsStateprotected
Load(const ModelPtr _model, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)ModelState
Load(const sdf::ElementPtr _elem)ModelStatevirtual
ModelState()ModelState
ModelState(const ModelPtr _model, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)ModelState
ModelState(const ModelPtr _model)ModelStateexplicit
ModelState(const sdf::ElementPtr _sdf)ModelStateexplicit
nameStateprotected
NestedModelState(const std::string &_modelName) const ModelState
NestedModelStateCount() const ModelState
NestedModelStates() const ModelState
operator+(const ModelState &_state) const ModelState
operator-(const ModelState &_state) const ModelState
gazebo::physics::State::operator-(const State &_state) const State
operator<<(std::ostream &_out, const gazebo::physics::ModelState &_state)ModelStatefriend
operator=(const ModelState &_state)ModelState
gazebo::physics::State::operator=(const State &_state)State
Pose() const ModelState
realTimeStateprotected
Scale() const ModelState
SetIterations(const uint64_t _iterations)ModelStatevirtual
SetName(const std::string &_name)State
SetRealTime(const common::Time &_time)ModelStatevirtual
SetSimTime(const common::Time &_time)ModelStatevirtual
SetWallTime(const common::Time &_time)ModelStatevirtual
simTimeStateprotected
State()State
State(const std::string &_name, const common::Time &_realTime, const common::Time &_simTime, const uint64_t _iterations)State
wallTimeStateprotected
~ModelState()ModelStatevirtual
~State()Statevirtual