17 #ifndef GAZEBO_GUI_GUIEVENTS_HH_
18 #define GAZEBO_GUI_GUIEVENTS_HH_
21 #include <ignition/math/Pose3.hh>
22 #include <ignition/math/Vector3.hh>
36 public:
template<
typename T>
38 {
return createEntity.Connect(_subscriber); }
42 public:
template<
typename T>
44 {
return moveMode.Connect(_subscriber); }
48 public:
template<
typename T>
50 {
return manipMode.Connect(_subscriber);}
54 public:
template<
typename T>
56 {
return alignMode.Connect(_subscriber);}
60 public:
template<
typename T>
62 {
return fullScreen.Connect(_subscriber); }
66 public:
template<
typename T>
68 {
return showToolbars.Connect(_subscriber); }
72 public:
template<
typename T>
74 {
return fps.Connect(_subscriber); }
78 public:
template<
typename T>
80 {
return orbit.Connect(_subscriber); }
84 public:
template<
typename T>
86 {
return keyPress.Connect(_subscriber); }
90 public:
template<
typename T>
92 {
return lightUpdate.Connect(_subscriber); }
96 public:
template<
typename T>
98 {
return modelUpdate.Connect(_subscriber); }
102 public:
template<
typename T>
104 {
return inputStepSize.Connect(_subscriber); }
108 public:
template<
typename T>
110 {
return follow.Connect(_subscriber); }
114 public:
template<
typename T>
116 {
return editModel.Connect(_subscriber); }
120 public:
template<
typename T>
122 {
return windowMode.Connect(_subscriber); }
126 public:
template<
typename T>
128 {
return mainWindowReady.Connect(_subscriber); }
132 public:
template<
typename T>
135 {
return leftPaneVisibility.Connect(_subscriber); }
139 public:
template<
typename T>
141 {
return scaleEntity.Connect(_subscriber); }
145 public:
template<
typename T>
147 {
return moveEntity.Connect(_subscriber); }
static event::EventT< void()> fps
An event to enable first-person-shooter view control.
Definition: GuiEvents.hh:176
static event::EventT< void(std::string, std::string, std::string, bool, bool)> alignMode
indicates the user is aligning objects
Definition: GuiEvents.hh:157
static event::EventT< void(std::string)> keyPress
Event triggered when a key is pressed.
Definition: GuiEvents.hh:194
static event::ConnectionPtr ConnectScaleEntity(T _subscriber)
Connect a signal to the scale entity signal.
Definition: GuiEvents.hh:140
static event::ConnectionPtr ConnectManipMode(T _subscriber)
Connect a signal to the manip mode signal.
Definition: GuiEvents.hh:49
static event::EventT< void(bool)> showToolbars
An event to trigger show toolbars.
Definition: GuiEvents.hh:173
static event::EventT< void(const msgs::Model &)> modelUpdate
indicates a model has been updated
Definition: GuiEvents.hh:164
static event::ConnectionPtr ConnectWindowMode(T _subscriber)
Connect a signal to the window mode signal.
Definition: GuiEvents.hh:121
static event::EventT< void(int)> inputStepSize
Step size changed event.
Definition: GuiEvents.hh:197
static event::ConnectionPtr ConnectModelUpdate(T _subscriber)
Connect a signal to the model update signal.
Definition: GuiEvents.hh:97
static event::EventT< void(std::string)> manipMode
indicates the user is manipulating an object
Definition: GuiEvents.hh:153
static event::EventT< void(bool)> leftPaneVisibility
Used to set whether the GUI's left pane is visible.
Definition: GuiEvents.hh:200
static event::ConnectionPtr ConnectShowToolbars(T _subscriber)
Connect a signal to the show toolbars signal.
Definition: GuiEvents.hh:67
static event::ConnectionPtr ConnectMainWindowReady(T _subscriber)
Connect a signal to the main window ready signal.
Definition: GuiEvents.hh:127
static event::EventT< void(const std::string &)> follow
Event triggered when the user follows a model.
Definition: GuiEvents.hh:183
static event::ConnectionPtr ConnectOrbit(T _subscriber)
Connect a signal to the view Orbit signal.
Definition: GuiEvents.hh:79
static event::EventT< void(bool)> moveMode
Indicates the user is moving the camera.
Definition: GuiEvents.hh:150
static event::ConnectionPtr ConnectEditModel(T _subscriber)
Connect a signal to the edit model signal.
Definition: GuiEvents.hh:115
static event::EventT< void()> orbit
An event to enable orbit view control.
Definition: GuiEvents.hh:179
static event::ConnectionPtr ConnectMoveEntity(T _subscriber)
Connect a signal to the move entity event.
Definition: GuiEvents.hh:146
static event::EventT< void(const std::string &)> windowMode
Event triggered when changing window mode.
Definition: GuiEvents.hh:191
static event::EventT< void(const std::string &)> editModel
Event triggered when the user selects edit a model.
Definition: GuiEvents.hh:187
static event::EventT< void(bool)> fullScreen
An event to trigger full screen mode.
Definition: GuiEvents.hh:170
static event::EventT< void(const std::string &, const ignition::math::Pose3d &, const bool)> moveEntity
Move entity event.
Definition: GuiEvents.hh:212
static event::ConnectionPtr ConnectFullScreen(T _subscriber)
Connect a signal to the fullscreen signal.
Definition: GuiEvents.hh:61
static event::ConnectionPtr ConnectAlignMode(T _subscriber)
Connect a signal to the align mode signal.
Definition: GuiEvents.hh:55
static event::ConnectionPtr ConnectCreateEntity(T _subscriber)
Connect a signal the add entity signal.
Definition: GuiEvents.hh:37
static event::EventT< void(const std::string &, const ignition::math::Vector3d &)> scaleEntity
Scale entity event.
Definition: GuiEvents.hh:207
boost::shared_ptr< Connection > ConnectionPtr
Definition: CommonTypes.hh:134
static event::ConnectionPtr ConnectInputStepSize(T _subscriber)
Connect a signal to the input step size signal.
Definition: GuiEvents.hh:103
static event::EventT< void(std::string, std::string)> createEntity
indicates an entity has been created
Definition: GuiEvents.hh:161
static event::ConnectionPtr ConnectLightUpdate(T _subscriber)
Connect a signal to the light update signal.
Definition: GuiEvents.hh:91
static event::ConnectionPtr ConnectFollow(T _subscriber)
Connect a signal to the follow signal.
Definition: GuiEvents.hh:109
Definition: GuiEvents.hh:32
static event::ConnectionPtr ConnectKeyPress(T _subscriber)
Connect a signal to the view KeyPress signal.
Definition: GuiEvents.hh:85
static event::ConnectionPtr ConnectFPS(T _subscriber)
Connect a signal to the view FPS signal.
Definition: GuiEvents.hh:73
static event::EventT< void()> mainWindowReady
Main window ready event.
Definition: GuiEvents.hh:203
static event::EventT< void(const msgs::Light &)> lightUpdate
An event to notify light updates.
Definition: GuiEvents.hh:167
static event::ConnectionPtr ConnectMoveMode(T _subscriber)
Connect a signal to the move mode signal.
Definition: GuiEvents.hh:43