RTShaderSystem.hh
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1 /*
2  * Copyright (C) 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
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13  * See the License for the specific language governing permissions and
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16 */
17 
18 #ifndef _GAZEBO_RTSHADERSYSTEM_HH_
19 #define _GAZEBO_RTSHADERSYSTEM_HH_
20 
21 #include <list>
22 #include <string>
23 
25 #include "gazebo/gazebo_config.h"
26 
29 #include "gazebo/util/system.hh"
30 
31 namespace gazebo
32 {
33  namespace rendering
34  {
35  class RTShaderSystemPrivate;
36 
39 
45  class GZ_RENDERING_VISIBLE RTShaderSystem :
46  public SingletonT<RTShaderSystem>
47  {
50  public: enum LightingModel
51  {
61  SSLM_NormalMapLightingObjectSpace
62  };
63 
65  private: RTShaderSystem();
66 
68  private: virtual ~RTShaderSystem();
69 
71  public: void Init();
72 
74  public: void Fini();
75 
78  public: void AddScene(ScenePtr _scene);
79 
82  public: void RemoveScene(ScenePtr _scene);
83 
86  public: void RemoveScene(const std::string &_scene);
87 
89  public: void UpdateShaders();
90 
94  public: static void AttachViewport(Ogre::Viewport *_viewport,
95  ScenePtr _scene);
96 
100  public: static void DetachViewport(Ogre::Viewport *_viewport,
101  ScenePtr _scene);
102 
105  public: void SetPerPixelLighting(bool _set);
106 
109  public: void GenerateShaders(const VisualPtr &_vis);
110 
113  public: void ApplyShadows(ScenePtr _scene);
114 
117  public: void RemoveShadows(ScenePtr _scene);
118 
121  public: Ogre::PSSMShadowCameraSetup *GetPSSMShadowCameraSetup() const;
122 
124  public: void Update();
125 
130  public: bool SetShadowTextureSize(const unsigned int _size);
131 
134  public: unsigned int ShadowTextureSize() const;
135 
139  public: void SetShadowClipDist(const double _near, const double _far);
140 
143  public: double ShadowNearClip() const;
144 
147  public: double ShadowFarClip() const;
148 
152  public: void SetShadowSplitLambda(const double _lambda);
153 
156  public: double ShadowSplitLambda() const;
157 
160  public: void SetShadowSplitPadding(const double _padding);
161 
164  public: double ShadowSplitPadding() const;
165 
170  private: bool GetPaths(std::string &_coreLibsPath,
171  std::string &_cachePath);
172 
175  private: void UpdateShaders(VisualPtr _vis);
176 
178  private: void ReapplyShadows();
179 
181  private: friend class SingletonT<RTShaderSystem>;
182 
185  private: RTShaderSystemPrivate *dataPtr;
186  };
188  }
189 }
190 #endif
Singleton template class.
Definition: SingletonT.hh:33
Normal Map lighting: lighting calculations have been stored in a light map (texture) using tangent sp...
Definition: RTShaderSystem.hh:58
boost::shared_ptr< Scene > ScenePtr
Definition: RenderTypes.hh:82
LightingModel
Definition: RTShaderSystem.hh:50
Per-Pixel lighting: best look.
Definition: RTShaderSystem.hh:55
Implements Ogre's Run-Time Shader system.
Definition: RTShaderSystem.hh:45
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:114
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
Per-Vertex lighting: best performance.
Definition: RTShaderSystem.hh:53