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gazebo
physics
BulletCollision
BulletCollision Member List
This is the complete list of members for
BulletCollision
, including all inherited members.
ACTOR
enum value
Base
AddChild
(BasePtr _child)
Base
AddType
(EntityType _type)
Base
animation
Entity
protected
animationConnection
Entity
protected
animationStartPose
Entity
protected
BALL_JOINT
enum value
Base
BASE
enum value
Base
Base
(BasePtr _parent)
Base
explicit
BoundingBox
() const
BulletCollision
virtual
BOX_SHAPE
enum value
Base
BulletCollision
(LinkPtr _parent)
BulletCollision
explicit
children
Base
protected
COLLISION
enum value
Base
Collision
(LinkPtr _link)
Collision
explicit
CollisionBoundingBox
() const
Entity
collisionShape
BulletCollision
protected
ComputeScopedName
()
Base
protected
connections
Entity
protected
CYLINDER_SHAPE
enum value
Base
dirtyPose
Entity
protected
DirtyPose
() const
Entity
ENTITY
enum value
Base
Entity
(BasePtr _parent)
Entity
explicit
EntityType
enum name
Base
FillMsg
(msgs::Collision &_msg)
Collision
Fini
()
Collision
virtual
FIXED_JOINT
enum value
Base
GEARBOX_JOINT
enum value
Base
GetBulletSurface
() const
BulletCollision
GetByName
(const std::string &_name)
Base
GetCategoryBits
() const
BulletCollision
virtual
GetChild
(unsigned int _i) const
Base
GetChild
(const std::string &_name)
Base
GetChildCollision
(const std::string &_name)
Entity
GetChildCount
() const
Base
GetChildLink
(const std::string &_name)
Entity
GetCollideBits
() const
BulletCollision
virtual
GetCollisionShape
() const
BulletCollision
GetId
() const
Base
GetLaserRetro
() const
Collision
GetLink
() const
Collision
GetMaxContacts
()
Collision
virtual
GetModel
() const
Collision
GetName
() const
Base
GetNearestEntityBelow
(double &_distBelow, std::string &_entityName)
Entity
GetParent
() const
Base
GetParentId
() const
Base
GetParentModel
()
Entity
GetSaveable
() const
Base
GetScopedName
(bool _prependWorldName=false) const
Base
GetSDF
()
Base
virtual
GetShape
() const
Collision
GetShapeType
() const
Collision
GetState
()
Collision
GetSurface
() const
Collision
inline
GetType
() const
Base
GetWorld
() const
Base
HasType
(const EntityType &_t) const
Base
HEIGHTMAP_SHAPE
enum value
Base
HINGE2_JOINT
enum value
Base
HINGE_JOINT
enum value
Base
Init
()
Collision
virtual
InitialRelativePose
() const
Entity
introspectionItems
Base
protected
IsCanonicalLink
() const
Entity
inline
IsPlaceable
() const
Collision
IsSelected
() const
Base
IsStatic
() const
Entity
JOINT
enum value
Base
LIGHT
enum value
Base
LINK
enum value
Base
link
Collision
protected
Load
(sdf::ElementPtr _ptr)
BulletCollision
virtual
MAP_SHAPE
enum value
Base
MESH_SHAPE
enum value
Base
MODEL
enum value
Base
MULTIRAY_SHAPE
enum value
Base
node
Entity
protected
nodeIgn
Entity
protected
OnPoseChange
()
BulletCollision
virtual
operator==
(const Base &_ent) const
Base
parent
Base
protected
parentEntity
Entity
protected
placeable
Collision
protected
PlaceOnEntity
(const std::string &_entityName)
Entity
PlaceOnNearestEntityBelow
()
Entity
PLANE_SHAPE
enum value
Base
POLYLINE_SHAPE
enum value
Base
prevAnimationTime
Entity
protected
Print
(const std::string &_prefix)
Base
ProcessMsg
(const msgs::Collision &_msg)
Collision
RAY_SHAPE
enum value
Base
RegisterIntrospectionItems
()
Base
protected
virtual
RelativeAngularAccel
() const
Collision
virtual
RelativeAngularVel
() const
Collision
virtual
RelativeLinearAccel
() const
Collision
virtual
RelativeLinearVel
() const
Collision
virtual
RelativePose
() const
Entity
RemoveChild
(unsigned int _id)
Base
virtual
RemoveChild
(const std::string &_name)
Base
RemoveChild
(physics::BasePtr _child)
Base
RemoveChildren
()
Base
requestPub
Entity
protected
requestPubIgn
Entity
protected
Reset
()
Entity
virtual
gazebo::physics::Base::Reset
(Base::EntityType _resetType)
Base
virtual
scale
Entity
protected
SCREW_JOINT
enum value
Base
sdf
Base
protected
SENSOR_COLLISION
enum value
Base
SetAnimation
(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)
Entity
SetAnimation
(common::PoseAnimationPtr _anim)
Entity
SetCanonicalLink
(bool _value)
Entity
SetCategoryBits
(unsigned int _bits)
BulletCollision
virtual
SetCollideBits
(unsigned int _bits)
BulletCollision
virtual
SetCollision
(bool _placeable)
Collision
SetCollisionShape
(btCollisionShape *_shape, bool _placeable=true)
BulletCollision
SetCompoundShapeIndex
(int _index)
BulletCollision
SetInitialRelativePose
(const ignition::math::Pose3d &_pose)
Entity
SetLaserRetro
(float _retro)
Collision
SetMaxContacts
(unsigned int _maxContacts)
Collision
virtual
SetName
(const std::string &_name)
Entity
virtual
SetParent
(BasePtr _parent)
Base
SetPlaceable
(const bool _placeable)
Collision
SetRelativePose
(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)
Entity
SetSaveable
(bool _v)
Base
SetScale
(const ignition::math::Vector3d &_scale)
Collision
SetSelected
(bool _show)
Base
virtual
SetShape
(ShapePtr _shape)
Collision
SetState
(const CollisionState &_state)
Collision
SetStatic
(const bool &_static)
Entity
SetWorld
(const WorldPtr &_newWorld)
Base
SetWorldPose
(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)
Entity
SetWorldPoseDirty
()
Collision
SetWorldTwist
(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)
Entity
SHAPE
enum value
Base
shape
Collision
protected
SLIDER_JOINT
enum value
Base
SPHERE_SHAPE
enum value
Base
StopAnimation
()
Entity
virtual
surface
Collision
protected
TypeStr
() const
Base
UNIVERSAL_JOINT
enum value
Base
UnregisterIntrospectionItems
()
Base
protected
virtual
Update
()
Base
inline
virtual
UpdateParameters
(sdf::ElementPtr _sdf)
Collision
virtual
URI
() const
Base
visPub
Entity
protected
visPubIgn
Entity
protected
VISUAL
enum value
Base
visualMsg
Entity
protected
world
Base
protected
WorldAngularAccel
() const
Collision
virtual
WorldAngularVel
() const
Collision
virtual
WorldLinearAccel
() const
Collision
virtual
WorldLinearVel
() const
Collision
virtual
WorldPose
() const
Collision
virtual
worldPose
Entity
mutable
protected
~Base
()
Base
virtual
~BulletCollision
()
BulletCollision
virtual
~Collision
()
Collision
virtual
~Entity
()
Entity
virtual