BulletMultiRayShape Member List

This is the complete list of members for BulletMultiRayShape, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddRay(const ignition::math::Vector3d &start, const ignition::math::Vector3d &end)BulletMultiRayShapeprotectedvirtual
AddType(EntityType _type)Base
BALL_JOINT enum valueBase
Base(BasePtr _parent)Baseexplicit
BASE enum valueBase
BOX_SHAPE enum valueBase
BulletMultiRayShape(CollisionPtr parent)BulletMultiRayShapeexplicit
childrenBaseprotected
COLLISION enum valueBase
collisionParentShapeprotected
ComputeScopedName()Baseprotected
ComputeVolume() const MultiRayShapevirtual
ConnectNewLaserScans(T _subscriber)MultiRayShapeinline
CYLINDER_SHAPE enum valueBase
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Geometry &_msg)MultiRayShapevirtual
Fini()Basevirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) const Base
GetChild(const std::string &_name)Base
GetChildCount() const Base
GetFiducial(unsigned int _index)MultiRayShape
GetId() const Base
GetMaxRange() const MultiRayShape
GetMinRange() const MultiRayShape
GetName() const Base
GetParent() const Base
GetParentId() const Base
GetRange(unsigned int _index)MultiRayShape
GetResRange() const MultiRayShape
GetRetro(unsigned int _index)MultiRayShape
GetSampleCount() const MultiRayShape
GetSaveable() const Base
GetScanResolution() const MultiRayShape
GetScopedName(bool _prependWorldName=false) const Base
GetSDF()Basevirtual
GetType() const Base
GetVerticalSampleCount() const MultiRayShape
GetVerticalScanResolution() const MultiRayShape
GetWorld() const Base
HasType(const EntityType &_t) const Base
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
horzElemMultiRayShapeprotected
Init()MultiRayShapevirtual
introspectionItemsBaseprotected
IsSelected() const Base
JOINT enum valueBase
LIGHT enum valueBase
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Basevirtual
MAP_SHAPE enum valueBase
MaxAngle() const MultiRayShape
MESH_SHAPE enum valueBase
MinAngle() const MultiRayShape
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
MultiRayShape(CollisionPtr _parent)MultiRayShapeexplicit
MultiRayShape(PhysicsEnginePtr _physicsEngine)MultiRayShapeexplicit
newLaserScansMultiRayShapeprotected
offsetMultiRayShapeprotected
operator==(const Base &_ent) const Base
parentBaseprotected
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Geometry &_msg)MultiRayShapevirtual
rangeElemMultiRayShapeprotected
Ray(const unsigned int _rayIndex) const MultiRayShape
RAY_SHAPE enum valueBase
RayCount() const MultiRayShape
rayElemMultiRayShapeprotected
raysMultiRayShapeprotected
RegisterIntrospectionItems()Baseprotectedvirtual
RemoveChild(unsigned int _id)Basevirtual
RemoveChild(const std::string &_name)Base
RemoveChild(physics::BasePtr _child)Base
RemoveChildren()Base
Reset()Basevirtual
Reset(Base::EntityType _resetType)Basevirtual
Scale() const Shapevirtual
scaleShapeprotected
scanElemMultiRayShapeprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetName(const std::string &_name)Basevirtual
SetParent(BasePtr _parent)Base
SetRay(const unsigned int _rayIndex, const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end)MultiRayShape
SetSaveable(bool _v)Base
SetScale(const ignition::math::Vector3d &_scale)MultiRayShapevirtual
SetSelected(bool _show)Basevirtual
SetWorld(const WorldPtr &_newWorld)Base
SHAPE enum valueBase
Shape(CollisionPtr _parent)Shapeexplicit
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
TypeStr() const Base
UNIVERSAL_JOINT enum valueBase
UnregisterIntrospectionItems()Baseprotectedvirtual
Update()MultiRayShapevirtual
UpdateParameters(sdf::ElementPtr _sdf)Basevirtual
UpdateRays()BulletMultiRayShapevirtual
URI() const Base
vertElemMultiRayShapeprotected
VerticalMaxAngle() const MultiRayShape
VerticalMinAngle() const MultiRayShape
VISUAL enum valueBase
worldBaseprotected
~Base()Basevirtual
~BulletMultiRayShape()BulletMultiRayShapevirtual
~MultiRayShape()MultiRayShapevirtual
~Shape()Shapevirtual