Collision Member List

This is the complete list of members for Collision, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
BALL_JOINT enum valueBase
Base(BasePtr _parent)Baseexplicit
BASE enum valueBase
BoundingBox() const =0Collisionpure virtual
BOX_SHAPE enum valueBase
childrenBaseprotected
Collision(LinkPtr _link)Collisionexplicit
COLLISION enum valueBase
CollisionBoundingBox() const Entity
ComputeScopedName()Baseprotected
connectionsEntityprotected
CYLINDER_SHAPE enum valueBase
DirtyPose() const Entity
dirtyPoseEntityprotected
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Collision &_msg)Collision
Fini()Collisionvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetByName(const std::string &_name)Base
GetChild(unsigned int _i) const Base
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() const Base
GetChildLink(const std::string &_name)Entity
GetId() const Base
GetLaserRetro() const Collision
GetLink() const Collision
GetMaxContacts()Collisionvirtual
GetModel() const Collision
GetName() const Base
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() const Base
GetParentId() const Base
GetParentModel()Entity
GetSaveable() const Base
GetScopedName(bool _prependWorldName=false) const Base
GetSDF()Basevirtual
GetShape() const Collision
GetShapeType() const Collision
GetState()Collision
GetSurface() const Collisioninline
GetType() const Base
GetWorld() const Base
HasType(const EntityType &_t) const Base
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Collisionvirtual
InitialRelativePose() const Entity
introspectionItemsBaseprotected
IsCanonicalLink() const Entityinline
IsPlaceable() const Collision
IsSelected() const Base
IsStatic() const Entity
JOINT enum valueBase
LIGHT enum valueBase
linkCollisionprotected
LINK enum valueBase
Load(sdf::ElementPtr _sdf)Collisionvirtual
MAP_SHAPE enum valueBase
MESH_SHAPE enum valueBase
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
nodeEntityprotected
nodeIgnEntityprotected
OnPoseChange()=0Entityprotectedpure virtual
operator==(const Base &_ent) const Base
parentBaseprotected
parentEntityEntityprotected
placeableCollisionprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Collision &_msg)Collision
RAY_SHAPE enum valueBase
RegisterIntrospectionItems()Baseprotectedvirtual
RelativeAngularAccel() const Collisionvirtual
RelativeAngularVel() const Collisionvirtual
RelativeLinearAccel() const Collisionvirtual
RelativeLinearVel() const Collisionvirtual
RelativePose() const Entity
RemoveChild(unsigned int _id)Basevirtual
RemoveChild(const std::string &_name)Base
RemoveChild(physics::BasePtr _child)Base
RemoveChildren()Base
requestPubEntityprotected
requestPubIgnEntityprotected
Reset()Entityvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
scaleEntityprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetCanonicalLink(bool _value)Entity
SetCategoryBits(unsigned int _bits)=0Collisionpure virtual
SetCollideBits(unsigned int _bits)=0Collisionpure virtual
SetCollision(bool _placeable)Collision
SetInitialRelativePose(const ignition::math::Pose3d &_pose)Entity
SetLaserRetro(float _retro)Collision
SetMaxContacts(unsigned int _maxContacts)Collisionvirtual
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetPlaceable(const bool _placeable)Collision
SetRelativePose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const ignition::math::Vector3d &_scale)Collision
SetSelected(bool _show)Basevirtual
SetShape(ShapePtr _shape)Collision
SetState(const CollisionState &_state)Collision
SetStatic(const bool &_static)Entity
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const ignition::math::Pose3d &_pose, const bool _notify=true, const bool _publish=true)Entity
SetWorldPoseDirty()Collision
SetWorldTwist(const ignition::math::Vector3d &_linear, const ignition::math::Vector3d &_angular, const bool _updateChildren=true)Entity
SHAPE enum valueBase
shapeCollisionprotected
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
StopAnimation()Entityvirtual
surfaceCollisionprotected
TypeStr() const Base
UNIVERSAL_JOINT enum valueBase
UnregisterIntrospectionItems()Baseprotectedvirtual
Update()Baseinlinevirtual
UpdateParameters(sdf::ElementPtr _sdf)Collisionvirtual
URI() const Base
visPubEntityprotected
visPubIgnEntityprotected
VISUAL enum valueBase
visualMsgEntityprotected
worldBaseprotected
WorldAngularAccel() const Collisionvirtual
WorldAngularVel() const Collisionvirtual
WorldLinearAccel() const Collisionvirtual
WorldLinearVel() const Collisionvirtual
worldPoseEntitymutableprotected
WorldPose() const Collisionvirtual
~Base()Basevirtual
~Collision()Collisionvirtual
~Entity()Entityvirtual