20 #include <ignition/math/Color.hh> 24 #include "sdf/sdf_config.h" 30 inline namespace SDF_VERSION_NAMESPACE {
72 public: ignition::math::Color Ambient()
const;
76 public:
void SetAmbient(
const ignition::math::Color &_ambient);
80 public: ignition::math::Color Background()
const;
84 public:
void SetBackground(
const ignition::math::Color &_background);
88 public:
bool Grid()
const;
92 public:
void SetGrid(
const bool _enabled);
96 public:
bool OriginVisual()
const;
100 public:
void SetOriginVisual(
const bool _enabled);
104 public:
bool Shadows()
const;
108 public:
void SetShadows(
const bool _shadows);
117 private: ScenePrivate *dataPtr =
nullptr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95