17 #ifndef SDF_GEOMETRY_HH_ 18 #define SDF_GEOMETRY_HH_ 22 #include <sdf/sdf_config.h> 27 inline namespace SDF_VERSION_NAMESPACE {
31 class GeometryPrivate;
116 public:
const Box *BoxShape()
const;
120 public:
void SetBoxShape(
const Box &_box);
127 public:
const Cylinder *CylinderShape()
const;
131 public:
void SetCylinderShape(
const Cylinder &_cylinder);
138 public:
const Sphere *SphereShape()
const;
142 public:
void SetSphereShape(
const Sphere &_sphere);
149 public:
const Plane *PlaneShape()
const;
153 public:
void SetPlaneShape(
const Plane &_plane);
160 public:
const Mesh *MeshShape()
const;
164 public:
void SetMeshShape(
const Mesh &_mesh);
171 public:
const Heightmap *HeightmapShape()
const;
175 public:
void SetHeightmapShape(
const Heightmap &_heightmap);
184 private: GeometryPrivate *dataPtr;
GeometryType
The set of geometry types.
Definition: Geometry.hh:41
Cylinder represents a cylinder shape, and is usually accessed through a Geometry. ...
Definition: Cylinder.hh:36
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
Plane represents a plane shape, and is usually accessed through a Geometry.
Definition: Plane.hh:38
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:69
Box represents a box shape, and is usually accessed through a Geometry.
Definition: Box.hh:36
Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry...
Definition: Heightmap.hh:167
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
Mesh represents a mesh shape, and is usually accessed through a Geometry.
Definition: Mesh.hh:37
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
Sphere represents a sphere shape, and is usually accessed through a Geometry.
Definition: Sphere.hh:37
Empty geometry. This means no shape has been defined.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95