22 #include <ignition/math/Pose3.hh>
23 #include <ignition/math/Angle.hh>
28 #include "sdf/sdf_config.h"
34 inline namespace SDF_VERSION_NAMESPACE {
39 struct PoseRelativeToGraph;
102 public:
void SetType(
const LightType _type);
106 public: std::string Name()
const;
110 public:
void SetName(
const std::string &_name)
const;
117 public:
const ignition::math::Pose3d &RawPose()
const;
122 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
128 public:
const std::string &PoseRelativeTo()
const;
134 public:
void SetPoseRelativeTo(
const std::string &_frame);
143 public:
bool CastShadows()
const;
147 public:
void SetCastShadows(
const bool _cast);
153 public: ignition::math::Color Diffuse()
const;
159 public:
void SetDiffuse(
const ignition::math::Color &_color)
const;
165 public: ignition::math::Color Specular()
const;
171 public:
void SetSpecular(
const ignition::math::Color &_color)
const;
175 public:
double AttenuationRange()
const;
179 public:
void SetAttenuationRange(
const double _range);
185 public:
double LinearAttenuationFactor()
const;
191 public:
void SetLinearAttenuationFactor(
const double _factor);
197 public:
double ConstantAttenuationFactor()
const;
203 public:
void SetConstantAttenuationFactor(
const double _factor);
208 public:
double QuadraticAttenuationFactor()
const;
213 public:
void SetQuadraticAttenuationFactor(
const double _factor);
219 public: ignition::math::Vector3d Direction()
const;
224 public:
void SetDirection(
const ignition::math::Vector3d &_dir);
229 public: ignition::math::Angle SpotInnerAngle()
const;
234 public:
void SetSpotInnerAngle(
const ignition::math::Angle &_angle);
239 public: ignition::math::Angle SpotOuterAngle()
const;
244 public:
void SetSpotOuterAngle(
const ignition::math::Angle &_angle);
251 public:
double SpotFalloff()
const;
258 public:
void SetSpotFalloff(
const double _falloff);
268 private:
void CopyFrom(
const Light &_light);
274 private:
void SetXmlParentName(
const std::string &_xmlParentName);
280 private:
void SetPoseRelativeToGraph(
281 std::weak_ptr<const PoseRelativeToGraph> _graph);
291 private: LightPrivate *dataPtr =
nullptr;