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   17 #ifndef SDF_COLLISION_HH_ 
   18 #define SDF_COLLISION_HH_ 
   22 #include <ignition/math/Pose3.hh> 
   23 #include <ignition/utils/ImplPtr.hh> 
   27 #include "sdf/sdf_config.h" 
   33   inline namespace SDF_VERSION_NAMESPACE {
 
   38   struct PoseRelativeToGraph;
 
   61     public: std::string Name() 
const;
 
   66     public: 
void SetName(
const std::string &_name);
 
   70     public: 
const Geometry *Geom() 
const;
 
   74     public: 
void SetGeom(
const Geometry &_geom);
 
   88     public: 
const ignition::math::Pose3d &RawPose() 
const;
 
   93     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
 
   99     public: 
const std::string &PoseRelativeTo() 
const;
 
  105     public: 
void SetPoseRelativeTo(
const std::string &_frame);
 
  122     private: 
void SetXmlParentName(
const std::string &_xmlParentName);
 
  128     private: 
void SetPoseRelativeToGraph(
 
  137     IGN_UTILS_IMPL_PTR(dataPtr)
 
  
Definition: Collision.hh:39
 
namespace for Simulation Description Format parser
Definition: Actor.hh:33
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
 
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:45
 
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:77
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:41
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
 
SDF Element class.
Definition: Element.hh:73
 
Surface information for a collision.
Definition: Surface.hh:62
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54