World.hh
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2  * Copyright 2017 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef SDF_WORLD_HH_
18 #define SDF_WORLD_HH_
19 
20 #include <memory>
21 #include <optional>
22 #include <string>
23 #include <ignition/math/SphericalCoordinates.hh>
24 #include <ignition/math/Vector3.hh>
25 #include <ignition/utils/ImplPtr.hh>
26 
27 #include "sdf/Atmosphere.hh"
28 #include "sdf/Element.hh"
29 #include "sdf/Gui.hh"
30 #include "sdf/Scene.hh"
31 #include "sdf/Types.hh"
32 #include "sdf/sdf_config.h"
33 #include "sdf/system_util.hh"
34 
35 namespace sdf
36 {
37  // Inline bracket to help doxygen filtering.
38  inline namespace SDF_VERSION_NAMESPACE {
39  //
40 
41  // Forward declare private data class.
42  class Actor;
43  class Frame;
44  class InterfaceModel;
45  class Light;
46  class Model;
47  class ParserConfig;
48  class Physics;
49  class NestedInclude;
50  struct PoseRelativeToGraph;
51  struct FrameAttachedToGraph;
52  template <typename T> class ScopedGraph;
53 
55  {
57  public: World();
58 
65  public: Errors Load(ElementPtr _sdf);
66 
74  public: Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config);
75 
80  public: Errors ValidateGraphs() const;
81 
84  public: std::string Name() const;
85 
88  public: void SetName(const std::string &_name);
89 
94  public: std::string AudioDevice() const;
95 
100  public: void SetAudioDevice(const std::string &_device);
101 
106  public: ignition::math::Vector3d WindLinearVelocity() const;
107 
112  public: void SetWindLinearVelocity(const ignition::math::Vector3d &_wind);
113 
119  public: ignition::math::Vector3d Gravity() const;
120 
124  public: void SetGravity(const ignition::math::Vector3d &_gravity);
125 
132  public: ignition::math::Vector3d MagneticField() const;
133 
140  public: void SetMagneticField(const ignition::math::Vector3d &_mag);
141 
144  public: const ignition::math::SphericalCoordinates *
145  SphericalCoordinates() const;
146 
149  public: void SetSphericalCoordinates(
150  const ignition::math::SphericalCoordinates &_coord);
151 
157  public: uint64_t ModelCount() const;
158 
165  public: const Model *ModelByIndex(const uint64_t _index) const;
166 
174  public: const Model *ModelByName(const std::string &_name) const;
175 
181  public: bool ModelNameExists(const std::string &_name) const;
182 
187  public: bool AddModel(const Model &_model);
188 
193  public: bool AddActor(const Actor &_actor);
194 
199  public: bool AddLight(const Light &_light);
200 
202  public: void ClearModels();
203 
205  public: void ClearActors();
206 
208  public: void ClearLights();
209 
212  public: uint64_t ActorCount() const;
213 
219  public: const Actor *ActorByIndex(const uint64_t _index) const;
220 
224  public: bool ActorNameExists(const std::string &_name) const;
225 
231  public: uint64_t FrameCount() const;
232 
240  public: const Frame *FrameByIndex(const uint64_t _index) const;
241 
248  public: const Frame *FrameByName(const std::string &_name) const;
249 
255  public: bool FrameNameExists(const std::string &_name) const;
256 
259  public: uint64_t LightCount() const;
260 
266  public: const Light *LightByIndex(const uint64_t _index) const;
267 
271  public: bool LightNameExists(const std::string &_name) const;
272 
277  public: const sdf::Atmosphere *Atmosphere() const;
278 
281  public: void SetAtmosphere(const sdf::Atmosphere &_atmosphere);
282 
287  public: const sdf::Gui *Gui() const;
288 
291  public: void SetGui(const sdf::Gui &_gui);
292 
297  public: const sdf::Scene *Scene() const;
298 
301  public: void SetScene(const sdf::Scene &_scene);
302 
307  public: sdf::ElementPtr Element() const;
308 
311  public: uint64_t PhysicsCount() const;
312 
319  public: const Physics *PhysicsByIndex(const uint64_t _index) const;
320 
323  public: const Physics *PhysicsDefault() const;
324 
328  public: bool PhysicsNameExists(const std::string &_name) const;
329 
334  public: uint64_t InterfaceModelCount() const;
335 
342  public: std::shared_ptr<const InterfaceModel> InterfaceModelByIndex(
343  const uint64_t _index) const;
344 
352  public: const NestedInclude* InterfaceModelNestedIncludeByIndex(
353  const uint64_t _index) const;
354 
359  private: void SetPoseRelativeToGraph(
361 
366  private: void SetFrameAttachedToGraph(
368 
371  friend class Root;
372 
374  IGN_UTILS_IMPL_PTR(dataPtr)
375  };
376  }
377 }
378 #endif
sdf::v12::Scene
Definition: Scene.hh:33
sdf::v12::World
Definition: World.hh:54
Gui.hh
sdf::v12::ScopedGraph
Definition: Collision.hh:39
sdf::v12::ParserConfig
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:84
sdf::v12::Actor
Provides a description of an actor.
Definition: Actor.hh:190
Scene.hh
sdf::v12::NestedInclude
Contains the necessary information about an included model file for custom model parsers to be able t...
Definition: InterfaceElements.hh:44
sdf
namespace for Simulation Description Format parser
Definition: Actor.hh:33
sdf::v12::Light
Provides a description of a light source.
Definition: Light.hh:63
sdf::v12::Model
Definition: Model.hh:48
sdf::v12::Errors
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
Types.hh
sdf::v12::Frame
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:42
SDFORMAT_VISIBLE
#define SDFORMAT_VISIBLE
Definition: system_util.hh:41
sdf::v12::Element
SDF Element class.
Definition: Element.hh:73
sdf::v12::Gui
Definition: Gui.hh:30
sdf::v12::Atmosphere
The Atmosphere class contains information about an atmospheric model and related parameters such as t...
Definition: Atmosphere.hh:45
sdf::v12::Root
Root class that acts as an entry point to the SDF document model.
Definition: Root.hh:54
sdf::v12::Physics
The physics element specifies the type and properties of a dynamics engine.
Definition: Physics.hh:36
system_util.hh
sdf::v12::ElementPtr
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
Atmosphere.hh
Element.hh