17 #ifndef SDF_MATERIAL_HH_
18 #define SDF_MATERIAL_HH_
21 #include <ignition/utils/ImplPtr.hh>
30 inline namespace SDF_VERSION_NAMESPACE {
62 public: ignition::math::Color Ambient()
const;
68 public:
void SetAmbient(
const ignition::math::Color &_color);
74 public: ignition::math::Color Diffuse()
const;
80 public:
void SetDiffuse(
const ignition::math::Color &_color);
86 public: ignition::math::Color Specular()
const;
92 public:
void SetSpecular(
const ignition::math::Color &_color);
98 public: ignition::math::Color Emissive()
const;
104 public:
void SetEmissive(
const ignition::math::Color &_color);
110 public:
float RenderOrder()
const;
115 public:
void SetRenderOrder(
const float _renderOrder);
120 public:
bool Lighting()
const;
124 public:
void SetLighting(
const bool _lighting);
129 public:
bool DoubleSided()
const;
133 public:
void SetDoubleSided(
bool _doubleSided);
144 public: std::string ScriptUri()
const;
148 public:
void SetScriptUri(
const std::string &_uri);
155 public: std::string ScriptName()
const;
160 public:
void SetScriptName(
const std::string &_name);
168 public:
void SetShader(
const ShaderType &_type);
174 public: std::string NormalMap()
const;
178 public:
void SetNormalMap(
const std::string &_map);
182 public:
void SetPbrMaterial(
const Pbr &_pbr);
186 public:
const Pbr *PbrMaterial()
const;
190 public:
const std::string &FilePath()
const;
194 public:
void SetFilePath(
const std::string &_filePath);
204 IGN_UTILS_IMPL_PTR(dataPtr)