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17 #ifndef SDF_PHYSICS_HH_
18 #define SDF_PHYSICS_HH_
21 #include <gz/utils/ImplPtr.hh>
31 inline namespace SDF_VERSION_NAMESPACE {
51 public: std::string Name()
const;
55 public:
void SetName(
const std::string &_name);
69 public:
bool IsDefault()
const;
73 public:
void SetDefault(
const bool _default);
79 public: std::string EngineType()
const;
83 public:
void SetEngineType(
const std::string &_type);
89 public:
double MaxStepSize()
const;
93 public:
void SetMaxStepSize(
const double _step);
99 public:
double RealTimeFactor()
const;
103 public:
void SetRealTimeFactor(
const double _factor);
109 public:
int MaxContacts()
const;
115 public:
void SetMaxContacts(
int _maxContacts);
125 GZ_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
The physics element specifies the type and properties of a dynamics engine.
Definition: Physics.hh:36
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
class GZ_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:80
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54