#include <string>
#include <gz/math/Pose3.hh>
#include <gz/utils/ImplPtr.hh>
#include <sdf/Error.hh>
#include <sdf/Element.hh>
#include <sdf/Noise.hh>
#include <sdf/sdf_config.h>
 
Go to the source code of this file.
 | 
| enum   | sdf::SDF_VERSION_NAMESPACE::PixelFormatType {  
  sdf::SDF_VERSION_NAMESPACE::PixelFormatType::UNKNOWN_PIXEL_FORMAT = 0, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::L_INT8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::L_INT16, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT8, 
 
  sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGBA_INT8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGRA_INT8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT16, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT32, 
 
  sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT16, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT32, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::R_FLOAT16, 
 
  sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_FLOAT16, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::R_FLOAT32, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_FLOAT32, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_RGGB8, 
 
  sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_BGGR8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_GBRG8, 
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_GRBG8
 
 } | 
|   |