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   17 #ifndef SDF_SURFACE_HH_ 
   18 #define SDF_SURFACE_HH_ 
   20 #include <gz/utils/ImplPtr.hh> 
   29   inline namespace SDF_VERSION_NAMESPACE {
 
   52     public: uint16_t CollideBitmask() 
const;
 
   55     public: 
void SetCollideBitmask(
const uint16_t _bitmask);
 
   58     GZ_UTILS_IMPL_PTR(dataPtr)
 
   77     public: 
double Mu() 
const;
 
   81     public: 
void SetMu(
double _mu);
 
   85     public: 
double Mu2() 
const;
 
   89     public: 
void SetMu2(
double _mu2);
 
   93     public: 
const gz::math::Vector3d &Fdir1() 
const;
 
   97     public: 
void SetFdir1(
const gz::math::Vector3d &_fdir);
 
  101     public: 
double Slip1() 
const;
 
  105     public: 
void SetSlip1(
double _slip1);
 
  109     public: 
double Slip2() 
const;
 
  113     public: 
void SetSlip2(
double _slip2);
 
  122     GZ_UTILS_IMPL_PTR(dataPtr)
 
  146     public: 
void SetODE(
const sdf::ODE &_ode);
 
  155     GZ_UTILS_IMPL_PTR(dataPtr)
 
  204     GZ_UTILS_IMPL_PTR(dataPtr)
 
  
Friction information for a surface.
Definition: Surface.hh:126
 
ODE information for a friction.
Definition: Surface.hh:62
 
namespace for Simulation Description Format parser
Definition: Actor.hh:34
 
Surface information for a collision.
Definition: Surface.hh:159
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
 
class GZ_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:80
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54