21 #include <ignition/math/Vector3.hh>    24 #include <sdf/sdf_config.h>    29   inline namespace SDF_VERSION_NAMESPACE {
    51     public: 
virtual ~
Mesh();
    56     public: 
Mesh &operator=(
Mesh &&_mesh);
    61     public: 
Mesh &operator=(
const Mesh &_mesh);
    73     public: std::string Uri() 
const;
    77     public: 
void SetUri(
const std::string &_uri);
    81     public: 
const std::string &FilePath() 
const;
    85     public: 
void SetFilePath(
const std::string &_filePath);
    89     public: ignition::math::Vector3d Scale() 
const;
    93     public: 
void SetScale(
const ignition::math::Vector3d &_scale);
    99     public: std::string Submesh() 
const;
   104     public: 
void SetSubmesh(
const std::string &_submesh);
   111     public: 
bool CenterSubmesh() 
const;
   116     public: 
void SetCenterSubmesh(
const bool _center);
   124     private: MeshPrivate *dataPtr;
 class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
Mesh represents a mesh shape, and is usually accessed through a Geometry. 
Definition: Mesh.hh:37
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:74
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32