21 #include <ignition/math/Vector3.hh> 24 #include <sdf/sdf_config.h> 29 inline namespace SDF_VERSION_NAMESPACE {
51 public:
virtual ~
Mesh();
56 public:
Mesh &operator=(
Mesh &&_mesh);
61 public:
Mesh &operator=(
const Mesh &_mesh);
73 public: std::string Uri()
const;
77 public:
void SetUri(
const std::string &_uri);
81 public:
const std::string &FilePath()
const;
85 public:
void SetFilePath(
const std::string &_filePath);
89 public: ignition::math::Vector3d Scale()
const;
93 public:
void SetScale(
const ignition::math::Vector3d &_scale);
99 public: std::string Submesh()
const;
104 public:
void SetSubmesh(
const std::string &_submesh);
111 public:
bool CenterSubmesh()
const;
116 public:
void SetCenterSubmesh(
const bool _center);
124 private: MeshPrivate *dataPtr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
Mesh represents a mesh shape, and is usually accessed through a Geometry.
Definition: Mesh.hh:37
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: Actor.hh:32