24 #include "sdf/sdf_config.h"    30   inline namespace SDF_VERSION_NAMESPACE {
    67     public: 
Errors Load(
const std::string &_filename);
    74     public: 
Errors LoadSdfString(
const std::string &_sdf);
    87     public: std::string Version() 
const;
    92     public: 
void SetVersion(
const std::string &_version);
    96     public: uint64_t WorldCount() 
const;
   103     public: 
const World *WorldByIndex(
const uint64_t _index) 
const;
   108     public: 
bool WorldNameExists(
const std::string &_name) 
const;
   112     public: uint64_t ModelCount() 
const;
   119     public: 
const Model *ModelByIndex(
const uint64_t _index) 
const;
   124     public: 
bool ModelNameExists(
const std::string &_name) 
const;
   128     public: uint64_t LightCount() 
const;
   135     public: 
const Light *LightByIndex(
const uint64_t _index) 
const;
   140     public: 
bool LightNameExists(
const std::string &_name) 
const;
   144     public: uint64_t ActorCount() 
const;
   151     public: 
const Actor *ActorByIndex(
const uint64_t _index) 
const;
   156     public: 
bool ActorNameExists(
const std::string &_name) 
const;
   165     private: RootPrivate *dataPtr = 
nullptr;
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
std::shared_ptr< SDF > SDFPtr
Definition: SDFImpl.hh:50
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
Root class that acts as an entry point to the SDF document model. 
Definition: Root.hh:54
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:74
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
Provides a description of a light source. 
Definition: Light.hh:62
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
 
Provides a description of an actor. 
Definition: Actor.hh:277