17 #ifndef SDF_VISUAL_HH_ 18 #define SDF_VISUAL_HH_ 22 #include <ignition/math/Pose3.hh> 31 #include "sdf/sdf_config.h" 37 inline namespace SDF_VERSION_NAMESPACE {
43 struct PoseRelativeToGraph;
82 public: std::string Name()
const;
87 public:
void SetName(
const std::string &_name)
const;
91 public:
bool CastShadows()
const;
95 public:
void SetCastShadows(
bool _castShadows);
99 public:
const Geometry *Geom()
const;
103 public:
void SetGeom(
const Geometry &_geom);
110 public:
const ignition::math::Pose3d &Pose()
const 117 public:
void SetPose(
const ignition::math::Pose3d &_pose)
124 public:
const ignition::math::Pose3d &RawPose()
const;
129 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
135 public:
const std::string &PoseRelativeTo()
const;
141 public:
void SetPoseRelativeTo(
const std::string &_frame);
148 public:
const std::string &PoseFrame()
const 156 public:
void SetPoseFrame(
const std::string &_frame)
174 public: sdf::Material *
Material()
const;
178 public:
void SetMaterial(
const sdf::Material &_material);
184 private:
void SetXmlParentName(
const std::string &_xmlParentName);
190 private:
void SetPoseRelativeToGraph(
191 std::weak_ptr<const PoseRelativeToGraph> _graph);
199 private: VisualPrivate *dataPtr =
nullptr;
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:65
This class contains visual material properties.
Definition: Material.hh:45
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
#define SDF_DEPRECATED(version)
Definition: Types.hh:38