22 #include <ignition/math/Pose3.hh>    26 #include "sdf/sdf_config.h"    32   inline namespace SDF_VERSION_NAMESPACE {
    42   struct PoseRelativeToGraph;
    60     public: 
Link &operator=(
Link &&_link);
    65     public: 
Link &operator=(
const Link &_link);
    81     public: std::string Name() 
const;
    86     public: 
void SetName(
const std::string &_name) 
const;
    90     public: uint64_t VisualCount() 
const;
    97     public: 
const Visual *VisualByIndex(
const uint64_t _index) 
const;
   102     public: 
bool VisualNameExists(
const std::string &_name) 
const;
   107     public: 
const Visual *VisualByName(
const std::string &_name) 
const;
   111     public: uint64_t CollisionCount() 
const;
   118     public: 
const Collision *CollisionByIndex(
const uint64_t _index) 
const;
   123     public: 
bool CollisionNameExists(
const std::string &_name) 
const;
   128     public: 
const Collision *CollisionByName(
const std::string &_name) 
const;
   132     public: uint64_t LightCount() 
const;
   139     public: 
const Light *LightByIndex(
const uint64_t _index) 
const;
   144     public: 
bool LightNameExists(
const std::string &_name) 
const;
   149     public: 
const Light *LightByName(
const std::string &_name) 
const;
   153     public: uint64_t SensorCount() 
const;
   160     public: 
const Sensor *SensorByIndex(
const uint64_t _index) 
const;
   165     public: 
bool SensorNameExists(
const std::string &_name) 
const;
   172     public: 
const Sensor *SensorByName(
const std::string &_name) 
const;
   187     public: 
const ignition::math::Inertiald &Inertial() 
const;
   193     public: 
bool SetInertial(
const ignition::math::Inertiald &_inertial);
   199     public: 
const ignition::math::Pose3d &Pose() 
const   206     public: 
void SetPose(
const ignition::math::Pose3d &_pose)
   212     public: 
const ignition::math::Pose3d &RawPose() 
const;
   217     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
   223     public: 
const std::string &PoseRelativeTo() 
const;
   229     public: 
void SetPoseRelativeTo(
const std::string &_frame);
   236     public: 
const std::string &PoseFrame() 
const   244     public: 
void SetPoseFrame(
const std::string &_frame)
   262     private: 
void SetPoseRelativeToGraph(
   263         std::weak_ptr<const PoseRelativeToGraph> _graph);
   272     public: 
bool EnableWind() 
const;
   278     public: 
void SetEnableWind(
bool _enableWind);
   281     private: LinkPrivate *dataPtr = 
nullptr;
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
A collision element descibes the collision properties associated with a link. 
Definition: Collision.hh:44
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
Provides a description of a light source. 
Definition: Light.hh:62
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
 
#define SDF_DEPRECATED(version)
Definition: Types.hh:38