17 #ifndef SDF_MATERIAL_HH_    18 #define SDF_MATERIAL_HH_    23 #include "sdf/sdf_config.h"    29   inline namespace SDF_VERSION_NAMESPACE {
    33   class MaterialPrivate;
    83     public: ignition::math::Color Ambient() 
const;
    89     public: 
void SetAmbient(
const ignition::math::Color &_color) 
const;
    95     public: ignition::math::Color Diffuse() 
const;
   101     public: 
void SetDiffuse(
const ignition::math::Color &_color) 
const;
   107     public: ignition::math::Color Specular() 
const;
   113     public: 
void SetSpecular(
const ignition::math::Color &_color) 
const;
   119     public: ignition::math::Color Emissive() 
const;
   125     public: 
void SetEmissive(
const ignition::math::Color &_color) 
const;
   130     public: 
bool Lighting() 
const;
   134     public: 
void SetLighting(
const bool _lighting);
   139     public: 
bool DoubleSided() 
const;
   143     public: 
void SetDoubleSided(
bool _doubleSided);
   154     public: std::string ScriptUri() 
const;
   158     public: 
void SetScriptUri(
const std::string &_uri);
   165     public: std::string ScriptName() 
const;
   170     public: 
void SetScriptName(
const std::string &_name);
   178     public: 
void SetShader(
const ShaderType &_type);
   184     public: std::string NormalMap() 
const;
   188     public: 
void SetNormalMap(
const std::string &_map);
   192     public: 
void SetPbrMaterial(
const Pbr &_pbr);
   196     public: 
Pbr *PbrMaterial() 
const;
   200     public: 
const std::string &FilePath() 
const;
   204     public: 
void SetFilePath(
const std::string &_filePath);
   207     private: MaterialPrivate *dataPtr = 
nullptr;
 
This class contains visual material properties. 
Definition: Material.hh:45
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
This class provides access to Physically-Based-Rendering (PBR) material workflows. 
Definition: Pbr.hh:246
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
 
ShaderType
Definition: Material.hh:36