23 #include <ignition/math/Pose3.hh>    27 #include "sdf/sdf_config.h"    33   inline namespace SDF_VERSION_NAMESPACE {
    41   struct PoseRelativeToGraph;
    80     public: std::string Name() 
const;
    85     public: 
void SetName(
const std::string &_name);
    91     public: 
bool Static() 
const;
    97     public: 
void SetStatic(
bool _static);
   104     public: 
bool SelfCollide() 
const;
   110     public: 
void SetSelfCollide(
bool _selfCollide);
   116     public: 
bool AllowAutoDisable() 
const;
   122     public: 
void SetAllowAutoDisable(
bool _allowAutoDisable);
   128     public: 
bool EnableWind() 
const;
   133     public: 
void SetEnableWind(
bool _enableWind);
   137     public: uint64_t LinkCount() 
const;
   144     public: 
const Link *LinkByIndex(
const uint64_t _index) 
const;
   149     public: 
const Link *LinkByName(
const std::string &_name) 
const;
   154     public: 
bool LinkNameExists(
const std::string &_name) 
const;
   158     public: uint64_t JointCount() 
const;
   165     public: 
const Joint *JointByIndex(
const uint64_t _index) 
const;
   170     public: 
bool JointNameExists(
const std::string &_name) 
const;
   177     public: 
const Joint *JointByName(
const std::string &_name) 
const;
   181     public: uint64_t FrameCount() 
const;
   189     public: 
const Frame *FrameByIndex(
const uint64_t _index) 
const;
   195     public: 
const Frame *FrameByName(
const std::string &_name) 
const;
   200     public: 
bool FrameNameExists(
const std::string &_name) 
const;
   204     public: uint64_t ModelCount() 
const;
   211     public: 
const Model *ModelByIndex(
const uint64_t _index) 
const;
   216     public: 
bool ModelNameExists(
const std::string &_name) 
const;
   223     public: 
const Model *ModelByName(
const std::string &_name) 
const;
   231     public: 
const ignition::math::Pose3d &Pose() 
const   238     public: 
void SetPose(
const ignition::math::Pose3d &_pose)
   246     public: 
const ignition::math::Pose3d &RawPose() 
const;
   251     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
   255     public: 
const Link *CanonicalLink() 
const;
   261     public: 
const std::string &CanonicalLinkName() 
const;
   267     public: 
void SetCanonicalLinkName(
const std::string &_canonicalLink);
   273     public: 
const std::string &PoseRelativeTo() 
const;
   279     public: 
void SetPoseRelativeTo(
const std::string &_frame);
   286     public: 
const std::string &PoseFrame() 
const   294     public: 
void SetPoseFrame(
const std::string &_frame)
   314         std::weak_ptr<const PoseRelativeToGraph> _graph);
   320     private: std::pair<const Link *, std::string> CanonicalLinkAndRelativeName()
   328     friend std::pair<const Link *, std::string>
   329         modelCanonicalLinkAndRelativeName(
const Model *);
   332     private: ModelPrivate *dataPtr = 
nullptr;
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:41
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
 
#define SDF_DEPRECATED(version)
Definition: Types.hh:38