17 #ifndef SDF_PHYSICS_HH_    18 #define SDF_PHYSICS_HH_    24 #include "sdf/sdf_config.h"    30   inline namespace SDF_VERSION_NAMESPACE {
    74     public: std::string Name() 
const;
    78     public: 
void SetName(
const std::string &_name) 
const;
    92     public: 
bool IsDefault() 
const;
    96     public: 
void SetDefault(
const bool _default) 
const;
   102     public: std::string EngineType() 
const;
   106     public: 
void SetEngineType(
const std::string &_type);
   112     public: 
double MaxStepSize() 
const;
   116     public: 
void SetMaxStepSize(
const double _step);
   122     public: 
double RealTimeFactor() 
const;
   126     public: 
void SetRealTimeFactor(
const double _factor);
   129     private: PhysicsPrivate *dataPtr = 
nullptr;
 class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
The physics element specifies the type and properties of a dynamics engine. 
Definition: Physics.hh:38
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32