20 #include <ignition/math/Color.hh>    25 #include "sdf/sdf_config.h"    31   inline namespace SDF_VERSION_NAMESPACE {
    73     public: ignition::math::Color Ambient() 
const;
    77     public: 
void SetAmbient(
const ignition::math::Color &_ambient);
    81     public: ignition::math::Color Background() 
const;
    85     public: 
void SetBackground(
const ignition::math::Color &_background);
    89     public: 
bool Grid() 
const;
    93     public: 
void SetGrid(
const bool _enabled);
    97     public: 
bool OriginVisual() 
const;
   101     public: 
void SetOriginVisual(
const bool _enabled);
   105     public: 
bool Shadows() 
const;
   109     public: 
void SetShadows(
const bool _shadows);
   113     public: 
void SetSky(
const Sky &_sky);
   117     public: 
const sdf::Sky *
Sky() 
const;
   126     private: ScenePrivate *dataPtr = 
nullptr;
 class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32