21 #include <ignition/math/Color.hh>    25 #include "sdf/sdf_config.h"    31   inline namespace SDF_VERSION_NAMESPACE {
    44     public: 
Sky(
const Sky &_sky);
    48     public: 
Sky(
Sky &&_sky) noexcept;
    56     public: 
Sky &operator=(
const Sky &_sky);
    61     public: 
Sky &operator=(
Sky &&_sky);
    65     public: 
double Time() 
const;
    69     public: 
void SetTime(
double _time);
    73     public: 
double Sunrise() 
const;
    77     public: 
void SetSunrise(
double _time);
    81     public: 
double Sunset() 
const;
    85     public: 
void SetSunset(
double _time);
    89     public: 
double CloudSpeed() 
const;
    93     public: 
void SetCloudSpeed(
double _speed);
    97     public: ignition::math::Angle CloudDirection() 
const;
   101     public: 
void SetCloudDirection(
const ignition::math::Angle &_angle);
   105     public: 
double CloudHumidity() 
const;
   109     public: 
void SetCloudHumidity(
double _humidity);
   113     public: 
double CloudMeanSize() 
const;
   117     public: 
void SetCloudMeanSize(
double _size);
   121     public: ignition::math::Color CloudAmbient() 
const;
   125     public: 
void SetCloudAmbient(
const ignition::math::Color &_ambient);
   142     private: SkyPrivate *dataPtr = 
nullptr;
 class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
A Time class, can be used to hold wall- or sim-time. 
Definition: Types.hh:153
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32