17 #ifndef SDF_SURFACE_HH_    18 #define SDF_SURFACE_HH_    22 #include "sdf/sdf_config.h"    28   inline namespace SDF_VERSION_NAMESPACE {
    77     public: uint16_t CollideBitmask() 
const;
    80     public: 
void SetCollideBitmask(
const uint16_t _bitmask);
    83     private: ContactPrivate *dataPtr;
   130     public: sdf::Contact *
Contact() 
const;
   134     public: 
void SetContact(
const sdf::Contact &_contact);
   137     private: SurfacePrivate *dataPtr;
 class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
Surface information for a collision. 
Definition: Surface.hh:87
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32