17 #ifndef SDF_SURFACE_HH_ 18 #define SDF_SURFACE_HH_ 22 #include "sdf/sdf_config.h" 28 inline namespace SDF_VERSION_NAMESPACE {
77 public: uint16_t CollideBitmask()
const;
80 public:
void SetCollideBitmask(
const uint16_t _bitmask);
83 private: ContactPrivate *dataPtr;
130 public: sdf::Contact *
Contact()
const;
134 public:
void SetContact(
const sdf::Contact &_contact);
137 private: SurfacePrivate *dataPtr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
Surface information for a collision.
Definition: Surface.hh:87
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: Actor.hh:32