17 #ifndef SDF_VISUAL_HH_    18 #define SDF_VISUAL_HH_    22 #include <ignition/math/Pose3.hh>    31 #include "sdf/sdf_config.h"    37   inline namespace SDF_VERSION_NAMESPACE {
    43   struct PoseRelativeToGraph;
    82     public: std::string Name() 
const;
    87     public: 
void SetName(
const std::string &_name) 
const;
    91     public: 
bool CastShadows() 
const;
    95     public: 
void SetCastShadows(
bool _castShadows);
    99     public: 
float Transparency() 
const;
   103     public: 
void SetTransparency(
float _transparency);
   107     public: 
const Geometry *Geom() 
const;
   111     public: 
void SetGeom(
const Geometry &_geom);
   118     public: 
const ignition::math::Pose3d &Pose() 
const   125     public: 
void SetPose(
const ignition::math::Pose3d &_pose)
   132     public: 
const ignition::math::Pose3d &RawPose() 
const;
   137     public: 
void SetRawPose(
const ignition::math::Pose3d &_pose);
   143     public: 
const std::string &PoseRelativeTo() 
const;
   149     public: 
void SetPoseRelativeTo(
const std::string &_frame);
   156     public: 
const std::string &PoseFrame() 
const   164     public: 
void SetPoseFrame(
const std::string &_frame)
   182     public: sdf::Material *
Material() 
const;
   186     public: 
void SetMaterial(
const sdf::Material &_material);
   190     public: uint32_t VisibilityFlags() 
const;
   194     public: 
void SetVisibilityFlags(uint32_t _flags);
   200     private: 
void SetXmlParentName(
const std::string &_xmlParentName);
   206     private: 
void SetPoseRelativeToGraph(
   207         std::weak_ptr<const PoseRelativeToGraph> _graph);
   215     private: VisualPrivate *dataPtr = 
nullptr;
 Geometry provides access to a shape, such as a Box. 
Definition: Geometry.hh:69
 
This class contains visual material properties. 
Definition: Material.hh:45
 
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
 
std::vector< Error > Errors
A vector of Error. 
Definition: Types.hh:89
 
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported. 
Definition: system_util.hh:48
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
 
namespace for Simulation Description Format parser 
Definition: Actor.hh:32
 
#define SDF_DEPRECATED(version)
Definition: Types.hh:38