17 #ifndef SDF_COLLISION_HH_ 18 #define SDF_COLLISION_HH_ 22 #include <ignition/math/Pose3.hh> 26 #include "sdf/sdf_config.h" 32 inline namespace SDF_VERSION_NAMESPACE {
35 class CollisionPrivate;
38 struct PoseRelativeToGraph;
81 public: std::string Name()
const;
86 public:
void SetName(
const std::string &_name)
const;
90 public:
const Geometry *Geom()
const;
94 public:
void SetGeom(
const Geometry &_geom);
98 public: sdf::Surface *
Surface()
const;
102 public:
void SetSurface(
const sdf::Surface &_surface);
109 public:
const ignition::math::Pose3d &Pose()
const 116 public:
void SetPose(
const ignition::math::Pose3d &_pose)
123 public:
const ignition::math::Pose3d &RawPose()
const;
128 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
134 public:
const std::string &PoseRelativeTo()
const;
140 public:
void SetPoseRelativeTo(
const std::string &_frame);
147 public:
const std::string &PoseFrame()
const 155 public:
void SetPoseFrame(
const std::string &_frame)
173 private:
void SetXmlParentName(
const std::string &_xmlParentName);
179 private:
void SetPoseRelativeToGraph(
180 std::weak_ptr<const PoseRelativeToGraph> _graph);
188 private: CollisionPrivate *dataPtr =
nullptr;
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:69
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
Surface information for a collision.
Definition: Surface.hh:87
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:44
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
#define SDF_DEPRECATED(version)
Definition: Types.hh:38