20 #include <ignition/math/Color.hh> 25 #include "sdf/sdf_config.h" 31 inline namespace SDF_VERSION_NAMESPACE {
73 public: ignition::math::Color Ambient()
const;
77 public:
void SetAmbient(
const ignition::math::Color &_ambient);
81 public: ignition::math::Color Background()
const;
85 public:
void SetBackground(
const ignition::math::Color &_background);
89 public:
bool Grid()
const;
93 public:
void SetGrid(
const bool _enabled);
97 public:
bool OriginVisual()
const;
101 public:
void SetOriginVisual(
const bool _enabled);
105 public:
bool Shadows()
const;
109 public:
void SetShadows(
const bool _shadows);
113 public:
void SetSky(
const Sky &_sky);
117 public:
const sdf::Sky *
Sky()
const;
126 private: ScenePrivate *dataPtr =
nullptr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: Actor.hh:32