21 #include <ignition/math/Color.hh> 25 #include "sdf/sdf_config.h" 31 inline namespace SDF_VERSION_NAMESPACE {
44 public:
Sky(
const Sky &_sky);
48 public:
Sky(
Sky &&_sky) noexcept;
56 public:
Sky &operator=(
const Sky &_sky);
61 public:
Sky &operator=(
Sky &&_sky);
65 public:
double Time()
const;
69 public:
void SetTime(
double _time);
73 public:
double Sunrise()
const;
77 public:
void SetSunrise(
double _time);
81 public:
double Sunset()
const;
85 public:
void SetSunset(
double _time);
89 public:
double CloudSpeed()
const;
93 public:
void SetCloudSpeed(
double _speed);
97 public: ignition::math::Angle CloudDirection()
const;
101 public:
void SetCloudDirection(
const ignition::math::Angle &_angle);
105 public:
double CloudHumidity()
const;
109 public:
void SetCloudHumidity(
double _humidity);
113 public:
double CloudMeanSize()
const;
117 public:
void SetCloudMeanSize(
double _size);
121 public: ignition::math::Color CloudAmbient()
const;
125 public:
void SetCloudAmbient(
const ignition::math::Color &_ambient);
142 private: SkyPrivate *dataPtr =
nullptr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
A Time class, can be used to hold wall- or sim-time.
Definition: Types.hh:153
namespace for Simulation Description Format parser
Definition: Actor.hh:32